I wouldn't say we play it regularly, but we keep going back to it. The standard system IS pretty token laden and is a bit cumbersome without a few tweaks; but it is also pretty easy to modify. If you make your standard line troops one hit and don't let them 'borrow' actions that makes a huge difference. Leave those abilities to the big baddies and the heroes. The exception to that is the points system. The rules give a lot of detail on how to assign points but it is married to the hits and ability to borrow actions. Magic can be pretty powerful, but costs a ton; so if you're going to use that part of it you'll likely wind up with a large game. On the other hand there is lots of flavor to be had there. Once you get a handle on it and if, like us, you focus on scenarios rather than points fights it is a blast. The comparative attack/defend combat system just feels right. Well worth a little effort to get to know, IMHO.
-Joel T.