Scenario 3 and Silmar and his followers re confronted by strange, unfathomable runes

Here is the fathomed version

Plumes of smoke rise from mysterious fires as the Archer and Man-of-Arms leave Silmar and head left.

They cross a wall to get to the nearest Treasure and the fire appears to move towards them…! Oh crikey - that’s a turn-up for the book.

Meanwhile, Silmar and a faithful Thug are being harassed by a statue-thing which insists on throwing fire at them. It doesn’t do much damage but it’s annoying and it’s always
there…!
Anyway, they nab some Treasure and move on to look for more. They find their way blocked by a strange - blockage? Behind it is more Treasure and a large fire off to one side. And the irritating fire throwing whatsit is dogging their steps.

They prepare to climb the barricade

But the fire moves to confront them

Or so it appears
They get across as the wretched fire chucker appears behind them - phew, that was close and no mistake…!

After that, it was just a question of getting off the board before it blew up which they did but with only 3 Treasures .
So ended my attempt to play some Frostgrave with existing scenery. I thought it looked fine but the gameplay wasn’t absorbing. I may try Captains but I’m not enthused

On which dispiriting, downbeat and frankly defeatist note, I’ll say for Dark Alchemy it’s:
THE ENDDoug