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Author Topic: Argonor's previously limited LotR project(s)  (Read 54152 times)

Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #225 on: 07 March 2025, 05:35:39 PM »
I have acquired quite a few new toys since my last post here, and I should be able to get some pics together soon-ish.

In the meantime, here's a Middle-Earth game played with the Warlords of Erehwon rules (my all-time favourite).
« Last Edit: 07 March 2025, 06:48:46 PM by Argonor »
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Offline Frugalmax

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Re: Argonor's previously limited LotR project(s)
« Reply #226 on: 07 March 2025, 05:49:41 PM »
Looks like a great battlefield!

What do you like about Warlords of Erehwon? I remember hearing about it a while back (5-10 years?) but don't know anything about how the system works.
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Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #227 on: 07 March 2025, 06:48:15 PM »
Looks like a great battlefield!

What do you like about Warlords of Erehwon? I remember hearing about it a while back (5-10 years?) but don't know anything about how the system works.

It's built on the same engine as Bolt Action and Beyond the Gates of Antares, if you know either.

Here's a short breakdown:

Easy and flexible unit building.
Infantry units start with five models but can be reinforced up to ten. Cavalry typical 3/5. This is a very nice 'hobbyist' approach, because as soon as you have a unit on the table, you'll be able to use every model of that type you'll ever paint.

Random order of activation.
For each unit you put a coloured Order Die (some monsters add more than one) into a bag, those are shuffled, and each turn dice are drawn one at a time, the colour deciding which side can activate a unit.

Multiple order options.
Each order die has six different orders on them, the order you choose decides what the unit can (and cannot do) this turn.

Suppression/morale/fatigue, here called 'pins'.
Play a BIG role in the game, units rout or get destroyed if they don't manage their 'pins'.

Easy and simple rules for shooting and HtH combat.

Clear victory conditions (in a simple head-on fight the winner is the one who destroyed half of the enemy units or killed most points).

And, of course Priestly's sharing of the points system. It makes it very easy to invent new unit types, or adjust existing ones.

I am doing my own version of the Grimdark universe, where I make profiles for 'Warlords of the 41st Millennium'  ;)

Offline Doomhippie

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Re: Argonor's previously limited LotR project(s)
« Reply #228 on: 10 March 2025, 07:36:50 PM »
Wow that is really a great project... after having been offline from this forum for....hm 12 years or so I must say this reminds me of my old Ithilien campaign - only you have obviously stayed with your project. I am going to enjoy reading up on it. What I have seen so far is really nice.  :)
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Offline Frugalmax

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Re: Argonor's previously limited LotR project(s)
« Reply #229 on: 11 March 2025, 05:09:15 AM »

Here's a short breakdown:


Thanks for sharing, Argonor! Sounds cool. I've been experimenting with homemade rank & flank rules after many years of Warhammer Fantasy Battle (and not feeling particularly motivated to go in on The Old World), so I always like to hear how other systems feel and what they've got going for them. Nice scenery!

Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #230 on: 12 March 2025, 12:35:17 PM »
Thanks for sharing, Argonor! Sounds cool. I've been experimenting with homemade rank & flank rules after many years of Warhammer Fantasy Battle (and not feeling particularly motivated to go in on The Old World), so I always like to hear how other systems feel and what they've got going for them. Nice scenery!

WoE is more of a skirmish system with units, but I plan to amalgamate it with the best parts of Gods of Battle, which is a good game with some quirks and balance problems, AND some very nice ideas about movement and measuring, and a mix of formed and loose units.

As soon as I have my Warlords of the 41st Millennium Grimdark adaption on tracks and start playing it with others (and finish designing the advancement system for using it as a combined wargame and tabletop RPG I have in my head right now), I'll start writing down the principles I have been pondering about.

Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #231 on: 12 March 2025, 12:51:36 PM »
Wow that is really a great project... after having been offline from this forum for....hm 12 years or so I must say this reminds me of my old Ithilien campaign - only you have obviously stayed with your project. I am going to enjoy reading up on it. What I have seen so far is really nice.  :)

I'm glad you like it. I have been absent for 2-3 years myself due to some health problems (that aren't quite solved, but I'm on the right track).

I'm going to post about the W41M project in the sci-fi section (first post is already there) if you want to check that out from time to time, too.  :)

Offline Doomhippie

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Re: Argonor's previously limited LotR project(s)
« Reply #232 on: 12 March 2025, 05:32:16 PM »
I'm glad you like it. I have been absent for 2-3 years myself due to some health problems (that aren't quite solved, but I'm on the right track).

We are somehow not getting any younger. Fingers crossed that things will work out.

Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #233 on: 14 March 2025, 12:30:16 AM »
We are somehow not getting any younger. Fingers crossed that things will work out.

Thanks - I just recently started working in the IT Dept. of SDU Odense (back-office duty, quality control of IT-instructions for both staff, scientists/teachers, and students) - only two days a week for now, but I expect to start working three days from week 13.

Offline syrinx0

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Re: Argonor's previously limited LotR project(s)
« Reply #234 on: 14 March 2025, 02:05:41 AM »
Good luck with your recovery and return to the hobby Argonor.
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Offline Argonor

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Re: Argonor's previously limited LotR project(s)
« Reply #235 on: 15 March 2025, 05:47:32 PM »
Good luck with your recovery and return to the hobby Argonor.

Thanks!  :)

 

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