This game featured US Special Forces (running the Professionals list) at 150 points against the Viet Cong (using the Fanatics list) at 225 points. We played with 20mm miniatures.
The battlefield was a small Vietnamese jungle village. In this scenario, an American recon team had been detected by the Viet Cong and needed to break through to their main forces before being overwhelmed.

I played as the Viet Cong.
Right from the start, it was clear we had far too many points on the table. The rulebook recommends a cap of 75 points, and we more than doubled that. This resulted in a bloated and slow game.
We played through one full turn before giving up. I had around 40 VC miniatures against 17 Americans. While my troops had worse stats, the sheer volume of fire was overwhelming. The Americans lost around 6 or 7 models, with a few getting stabilized and returning to action, but some were hit and knocked down again, requiring another stabilization and a medic test?something the rules don?t fully account for. Overall, we found quite a few ambiguities in the rulebook, which is not great.
The American objective was to get at least half their figures off any table edge. However, with the amount of incoming fire, they had too many wounded and suppressed models to make any real progress. Both of their Ace activations were spent on stabilizing casualties. Only one soldier managed to leave the building where they had taken cover, only to be shot down immediately just steps outside.
After completing the first turn, which took a very long time, we agreed that there was no point in continuing as the Americans had no real chance of success.





