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Author Topic: GASLIGHT AAR- the Breakout (pic heavy)  (Read 1759 times)

Offline BaronVonJ

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GASLIGHT AAR- the Breakout (pic heavy)
« on: 31 May 2013, 02:04:02 PM »

Basement Con night #1 started off with a 9 player GASLIGHT mega-battle. We had guests from come in from out of town for this one.


The Anglo-French forces were surrounded and attempting a breakout from a small Belgium town on the frontier. Among them were the Secret Six, a band of British heroes carrying top secret plans. They needed to get off the table without being captured.

The German plan was simple: contain and destroy. They were aided in this by the Nefarious Professor Nightshade and his mechanical minions.
The Anglo-French devised an good plan. As the Germans were attempting to cover all exits, the allies would stack their units on one side and try to overrun the enemy with numbers. But you know what they say about plans and contact with the enemy?


Apparently the crews of the French contraptions had had a bit to drink the night before. Their boilers were cold. They spent the first 3 turns of game trying to get started.
Meanwhile, the Germans moved in. The Luftmarine captured the strategic farmhouse in the middle, while their vehicles lumbered forward.
The British infantry bravely charged across the open ground alone, while the French Marines cowered in the woods. They assaulted the Luftmarines and routed them despite taking heavy casualties from both farmhouse and the sputtering Jaguar velocipede.

The Commander of the French Zuoaves and the Luftmarine's colonel talk
politics in the woods.


The British, in turn were driven out by the Rokkittruppen.
Let me stop here for a minute. We've been playing this game for many years. Over that time, many troops and vehicles have developed legends and lore to them. The Rokkittruppen, for the most part, have a terrible rep. Yes, their rocket packs let them hurtle across the table, but almost always to their doom. Their clockwork automatic carbines can wreak terrible damage, but only at close range. This time, however, they charged in and drove out the Brits.
Another unit with a past, is the Wespe. An ungainly steam powered helicopter with a penchant for falling out of the sky. This time, he dropped bombs and strafed with abandon.
Finally, the Lady Hussars. These girls have been holy terrors. Maybe its the bright red dresses, but the last 4-5 games their gunfire has been deadly, routing troop after troop. Never fired a shot this game

The Jaguar. More dangerous to crew on a good day.
Ultimately the allies never got moving. The Six puttered around, when they should have made a bee-line for the table edge. Only one the Brute Class Land Ironclad escaped. Three separate German units attacked it, without slowing it down.



Unicycle Uhlans swarm the Brute

9 players, 3 hours. Could have gone longer but the allies were doomed. Over the years our house rules (especially turn activation) has really streamed GASLIGHT down to a fast action game. Thanks to everyone who showed. Tonight, night #2 of Basement-Con, will be Hail Caesar Fantasy.

Offline von Lucky

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #1 on: 31 May 2013, 11:03:10 PM »
Very nice AAR. One thing I like about the genre is the complete silliness (of rules and miniatures). Helps when manufactures (like Eureka) are in on the whole thing too. Also impressed you kept 9 players in line (for the most part).
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

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Offline d phipps

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #2 on: 01 June 2013, 01:06:48 AM »
Great looking terrain and miniatures, Jaye!  :-* :-*


Offline Traveler Man

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #3 on: 01 June 2013, 01:12:13 AM »
Excellent game and AAR!  :-*
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

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Offline Fuzzywuzzieswiflasers

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #4 on: 01 June 2013, 01:27:22 AM »
Great battle report and pictures. We play heaps of gaslight mainly using battles by gaslight and its turn activation rules.

How does,your turn activation work?

It's true about those jump troops. My Queens Own Skywalkers leap into battle gloriously only to die to a man shortly thereafter.

Cheers
Fuzzy.
Crikey, sir. I'm looking forward to today. Up diddly up, down diddly
down, whoops, poop, twiddly dee - decent scrap with the fiendish Red
Baron - bit of a jolly old crash landing behind enemy lines - capture,
torture, escape, and then back home in time for tea and medals.
Blackadder 4

Offline Doomsdave

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #5 on: 01 June 2013, 04:45:17 AM »
Beautiful.  Is that the Pegasus brand river on your board?  Did you sculpt rocks on it before repainting?  If so, Well Done!
This is my boomstick!

Offline Blodwin

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #6 on: 01 June 2013, 07:38:53 PM »
Looks fantastic and great fun, thanks for posting. :-*


Offline BaronVonJ

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Re: GASLIGHT AAR- the Breakout (pic heavy)
« Reply #7 on: 03 June 2013, 01:32:10 PM »
River: Armorcast from long ago, comes as you see.
Turn activation, not an original idea but works. Each player gets a regular playing card for every unit, contraption or leader on the board. They assign them to each. I make little cards for each unit anyway that has all the pertinant info on them, so people just lay the chosen card on top. Then reveal. Units activate in descending order from Kings down to twos. (If ties use standard bridge: spades,hearts,diamonds,clubs heiarchy). Aces can be used wild to do interupt moves.Turns went real quick.

 

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