*

Recent Topics

Author Topic: Building a Better Dungeon  (Read 2025 times)

Offline Frugalmax

  • Scientist
  • Posts: 489
Re: Building a Better Dungeon
« Reply #15 on: 01 July 2025, 09:12:42 PM »
Yeah, my idea is that I'll let the players 'map' the dungeon and we can just pull up tiles that aren't being used at the time, but by having a few corridors, it gives a place to put wandering monsters that aren't right in in the PCs face!

That sounds like a good balance! Are you planning on using Rangers or Frostgrave rules with these or something else? (P.S.- one of these days I'm going to do a review-ish video of "Grave Mutations"- one of my favorite books!)
I have a YouTube and so can you!
The Cheap Dragon Show
https://www.youtube.com/@Frugalmax

Offline Dubar

  • Scientist
  • Posts: 378
Re: Building a Better Dungeon
« Reply #16 on: 02 July 2025, 02:39:04 PM »
I recently got the Maladum starter set which includes terrain pieces.  I like the idea of being able to basically build any design you want with them but the set of walls and doors will cost you $$.  I think you can buy just the terrain set for about $70 US.

The crow flies at midnight

Offline SgtSlag

  • Librarian
  • Posts: 175
Re: Building a Better Dungeon
« Reply #17 on: 02 July 2025, 05:04:02 PM »
I built a similar layout using EVA Foam floor mats for bases, with 2D PDF wall sections printed and glued to chipboard, then slotted into shallow cuts made in the foam mats.  It is modular for rectangular builds, but not so much for round.  For round, I would need to create tabs which could be slotted into the foam mats, at certain points.  Never got that far with it, however:  album of photos.

I used this approach to create the full upper level of the G1:  Steading of the Hill Giants model, in 25mm scale/size.  Album of images of the full model.



The slotted foam mats, with chipboard walls, works, but setting up a dungeon is time-consuming and complex.  Laying out 2D dungeon tiles is much easier and usually much faster (see above example).

Alternatively, I've used modular cavern wall pieces set atop ground mats/cloths, as well:  very modular, much faster to build out a design, and it gives full 3D walls.  Some examples:  G2 Glacial Rift of the Frost Giant Jarl album (concept, not an actual scene from the module); and a 2e BattleSystem Skirmishes game, album of PC's against a Red Dragon and her cohorts in her caverns.  I like fast, easy terrain builds, but the more complex, tedious-to-set-up games are fun, as well, just more work.  Cheers!
« Last Edit: 02 July 2025, 05:19:45 PM by SgtSlag »

 

Related Topics

  Subject / Started by Replies Last post
42 Replies
13233 Views
Last post 16 March 2011, 07:23:22 AM
by chromedog
3 Replies
1576 Views
Last post 28 March 2008, 11:05:31 PM
by Red Rowan
176 Replies
40328 Views
Last post 08 December 2018, 10:55:42 PM
by Michi
58 Replies
97561 Views
Last post 10 June 2025, 01:21:22 PM
by Bloggard
33 Replies
5889 Views
Last post 22 November 2024, 06:23:04 PM
by The_Beast