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Author Topic: How would you stat up "Vanzilla" for Savage Worlds Showdown?  (Read 9134 times)

Offline wellender

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #15 on: 15 January 2010, 03:43:15 PM »
YPU,  how close is Savage Worlds to Showdown?  I've been thinking of picking up the new Supers PDF to use in Showdown but only if they will work together.

Offline YPU

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #16 on: 15 January 2010, 04:40:28 PM »
Game mechanically it is pretty much the same. But characters in savage worlds are build in a different way than units in showdown.

Basically the super companion (don’t have it yet, mind you) has a lot of edges (like feats in dnd) and advice on how to run a supers game, tough it could be useful to a supers showdown game, its not plug and play, so to speak.

There will be no point costs for the alternative power system in the supers companion, so balancing fights would be hard.

So tough you might get some good ideas from it the main future of the supers companion (the alternative powers system) would be of little use.


That all being said, there are a few things I should also mention, first of most of the powers in the super companion can be emulated in one way or another in showdown super speed, reflexes, strength, toughness, entangling, blasting, etz are all there.

Beyond that there will at some point be a showdown companion that will presumably expand the options further thus probably covering even more.

Does that answer your question?


EDIT: As a side note, I would totally be up for whipping up stats for all sorts of super characters at request.
« Last Edit: 15 January 2010, 04:42:18 PM by YPU »
3d designer, sculptor and printer, at your service!

Offline wellender

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #17 on: 15 January 2010, 04:59:18 PM »
Yes it does.  Thank you very much!

Offline Puuka

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #18 on: 19 January 2010, 10:43:40 PM »
EDIT: As a side note, I would totally be up for whipping up stats for all sorts of super characters at request.

What about the Sentinel as seen in one of my original pics in the first post?
Robots used to hunt down and capture mutants.
Looking for a set of rules that adaptable for different genres.

Offline YPU

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #19 on: 20 January 2010, 12:17:47 AM »
Not my favoured thing from the marvel universe, but I’ll see if I have some time at work tomorrow.

Offline Puuka

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #20 on: 20 January 2010, 01:12:02 AM »
Not my favoured thing from the marvel universe, but I’ll see if I have some time at work tomorrow.

Sounds like you've got a job like mine.  lol

Offline YPU

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #21 on: 21 January 2010, 12:02:36 AM »
Ah well, not today, but I will do some stating, at it worst you could edit everything you think should be different.

Offline YPU

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #22 on: 21 January 2010, 02:56:16 PM »
You know I was working on it, but I have no real benchmarks to build on.  :? Nor any particular special abilities, in fact, I would say take the monkey, give him  the construct trait and replace the club and builders with whatever blaster-laser-machinegun-crossbow your version should have. I will of course be ready to rectify any minor mistakes, should you make them.

Offline Puuka

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Re: How would you stat up "Vanzilla" for Savage Worlds Showdown?
« Reply #23 on: 21 January 2010, 03:01:00 PM »
You know I was working on it, but I have no real benchmarks to build on.  :? Nor any particular special abilities, in fact, I would say take the monkey, give him  the construct trait and replace the club and builders with whatever blaster-laser-machinegun-crossbow your version should have. I will of course be ready to rectify any minor mistakes, should you make them.

That's cool. Only thing I can think of would be that they fly and have an assortment of beam type weapons. (Power canceling, stunning, damaging, etc..). I'll play with it.

 

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