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Author Topic: SA House Rules  (Read 2158 times)

Offline ZenWired

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    • A Rust Monster Ate My Sword
SA House Rules
« on: 06 May 2010, 06:33:12 PM »
For those who are interested: I've posted a few of my gaming group's house rules on my blog:

A Hard Won Thing

These include simple rules covering darkness (and Extra Gear to combat it) and selling items on the black market for Build Points.

Enjoy!  :)
My RPG blog: A Rust Monster Ate My Sword
My miniatures gaming blog: A Hard Won Thing

"You fool, Warren is DEAD!"

Offline gauntman

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Re: SA House Rules
« Reply #1 on: 06 May 2010, 09:14:10 PM »

Enjoyed reading all your blog entries.  Your added house rules are interesting.  I don't know how I feel about Lurker player team development yet but the Black Market rules are a neat facet.
"Despite my ghoulish reputation, I really have the heart of a small  boy....I keep it in a jar on my desk."
                ----- Robert Bloch------

Offline Uncle Mike

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Re: SA House Rules
« Reply #2 on: 07 May 2010, 02:08:57 AM »
Quite like the look of those darkness rules! Nice job! I'll be trying those out on game night.  :)

Offline ZenWired

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  • Posts: 149
    • A Rust Monster Ate My Sword
Re: SA House Rules
« Reply #3 on: 07 May 2010, 02:39:21 PM »
Quite like the look of those darkness rules! Nice job! I'll be trying those out on game night.  :)

We haven't had a chance to give these darkness rules a full playtest - I'd love to hear how they work (or don't) for you.  :D

Offline jnr

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    • Jnr Paint & Model Shop
Re: SA House Rules
« Reply #4 on: 07 May 2010, 04:09:46 PM »
I did some thing similar here http://leadadventureforum.com/index.php?topic=17417.0
Like you I have not tested them, but I think illuminatation has a very big part to play within the game in the dark when you consider all the things that can be used for light, fire demon, all forms of torches, flame throwers, braziers.
I would like to see sum form of hidden movement in the dark or even in fog.

 

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