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Author Topic: XCOM: Strange Aeons - Sectoids, Agents, Containment Team  (Read 2110 times)

Offline MrHarold

  • Mad Scientist
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XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« on: February 06, 2012, 04:23:12 AM »
Sectoids:



Agents:



And the Containment Team:




I'm probably gonna use the Cultists rules for the sectoids, with a couple of skills, especially Sneaky.  And maybe a tesla weapons!


ClearHorizon Miniatures - 15mm Sci-Fi Miniatures
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Offline Figouze

  • Scientist
  • Posts: 465
Re: XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« Reply #1 on: February 06, 2012, 06:37:08 AM »
It is a good idea.
I like the mechanism from Strange Aeons and also think it may suit to other period.



Offline Meizter

  • Bookworm
  • Posts: 84
    • Gentlemen Wargamers
Re: XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« Reply #2 on: February 06, 2012, 06:49:00 AM »
Very nice :)
My miniature and wargaming blog: Gentlemen Wargamers

Offline aggro84

  • Scatterbrained Genius
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Re: XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« Reply #3 on: February 10, 2012, 04:25:56 AM »
I know nothing about X-COM other that it was an older game with a huge cult following.
That being said, the miniatures look very nice.
I'm looking forward to seeing more.  :-*

Offline D@rth J@ymZ

  • Runner-Up of the LPL
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Re: XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« Reply #4 on: February 10, 2012, 04:49:18 AM »
Looks good.  What scale are the models?
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline MrHarold

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Re: XCOM: Strange Aeons - Sectoids, Agents, Containment Team
« Reply #5 on: February 10, 2012, 05:29:24 AM »
thanks guys! they're 15mm

 

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