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Author Topic: Dux Bellorum - Saxons vs. Pictish Sea Raiders  (Read 1898 times)

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Dux Bellorum - Saxons vs. Pictish Sea Raiders
« on: 25 March 2013, 07:40:45 PM »
A recent couple of games between my Saxons and a friend's Pictish Sea Raiders.

http://luddite1811.blogspot.co.uk/2013/03/dux-bellorum-saxons-vs-pictish-sea.html

http://luddite1811.blogspot.co.uk/

It is by tea alone I set my mind in motion.  It is by the juice of Typhoo the thoughts acquire speed, the teeth acquire stains, the stains serve as a warning.  It is by tea alone I set my mind in motion.

Offline James Morris

  • Mastermind
  • Posts: 1668
    • mogsymakes
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #1 on: 25 March 2013, 07:54:53 PM »
Some nice 15mm figures there.  Seems you've got the hang of the rules.  We've found that Leadership Points can make a unit very hard to kill if you allow 3 LPs to be used in defence, so we're restricting it to 2 LPs, as the book suggests...although last game I did get a barracking for forgetting to restrict myself to 3 LPs!

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #2 on: 25 March 2013, 08:03:32 PM »
They're 28mm, mostly Gripping Beast and Black Tree figs.

Aye LP use is key, but if you focus them on one unit, your opponent can kill everything else.  I find 2 on a unit is enough in most cases and spread them out to give general survivability. :D

Offline James Morris

  • Mastermind
  • Posts: 1668
    • mogsymakes
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #3 on: 25 March 2013, 08:14:22 PM »
Sorry, I don't know why I thought they were 15s!  My mistake.

Agree that using a variety of LPs is handy.  I'm experimenting with using them to interrupt movement of enemy units.  It strikes me that skirmishers could find this useful, to be able to run away when charged, but I've not had much luck with it yet!

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #4 on: 25 March 2013, 10:16:07 PM »
Well, as the author says, skirmishers aren't really skirmishers, more 'low quality light troops'.

I find they're best used as flank support.  Keep them behind a combat unit and pop out to give a cheap flank bonus.  this probably only works if you use the optional rules forcing a unit to fight to its front where possible.

Other than that, skirmishers really are only useful for facing other skirmishers.

The 'evade' move i think is a waste of an LP, and can only be done if the skirmisher didn't shoot.   :?

 

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