*
Welcome, Guest. Please login or register.
May 23, 2024, 06:16:06 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
  • Total Members: 10485
  • Latest: Zombiu
Stats
  • Total Posts: 1694511
  • Total Topics: 118611
  • Online Today: 570
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Dux Bellorum - Saxons vs. Pictish Sea Raiders  (Read 1721 times)

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Dux Bellorum - Saxons vs. Pictish Sea Raiders
« on: March 25, 2013, 07:40:45 PM »
A recent couple of games between my Saxons and a friend's Pictish Sea Raiders.

http://luddite1811.blogspot.co.uk/2013/03/dux-bellorum-saxons-vs-pictish-sea.html

http://luddite1811.blogspot.co.uk/

It is by tea alone I set my mind in motion.  It is by the juice of Typhoo the thoughts acquire speed, the teeth acquire stains, the stains serve as a warning.  It is by tea alone I set my mind in motion.

Offline James Morris

  • Mastermind
  • Posts: 1593
    • mogsymakes
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #1 on: March 25, 2013, 07:54:53 PM »
Some nice 15mm figures there.  Seems you've got the hang of the rules.  We've found that Leadership Points can make a unit very hard to kill if you allow 3 LPs to be used in defence, so we're restricting it to 2 LPs, as the book suggests...although last game I did get a barracking for forgetting to restrict myself to 3 LPs!

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #2 on: March 25, 2013, 08:03:32 PM »
They're 28mm, mostly Gripping Beast and Black Tree figs.

Aye LP use is key, but if you focus them on one unit, your opponent can kill everything else.  I find 2 on a unit is enough in most cases and spread them out to give general survivability. :D

Offline James Morris

  • Mastermind
  • Posts: 1593
    • mogsymakes
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #3 on: March 25, 2013, 08:14:22 PM »
Sorry, I don't know why I thought they were 15s!  My mistake.

Agree that using a variety of LPs is handy.  I'm experimenting with using them to interrupt movement of enemy units.  It strikes me that skirmishers could find this useful, to be able to run away when charged, but I've not had much luck with it yet!

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Re: Dux Bellorum - Saxons vs. Pictish Sea Raiders
« Reply #4 on: March 25, 2013, 10:16:07 PM »
Well, as the author says, skirmishers aren't really skirmishers, more 'low quality light troops'.

I find they're best used as flank support.  Keep them behind a combat unit and pop out to give a cheap flank bonus.  this probably only works if you use the optional rules forcing a unit to fight to its front where possible.

Other than that, skirmishers really are only useful for facing other skirmishers.

The 'evade' move i think is a waste of an LP, and can only be done if the skirmisher didn't shoot.   :?

 

Related Topics

  Subject / Started by Replies Last post
16 Replies
5740 Views
Last post March 27, 2013, 09:52:37 PM
by Ray Earle
16 Replies
2903 Views
Last post March 12, 2014, 09:07:53 AM
by Atheling
5 Replies
2292 Views
Last post June 09, 2014, 09:28:22 AM
by Vermis
8 Replies
3207 Views
Last post September 07, 2016, 09:58:08 AM
by Orctrader
1 Replies
1487 Views
Last post October 04, 2016, 06:52:46 AM
by Irregular Wars Nic