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Author Topic: First try at Chain of Command  (Read 3236 times)

Offline scrivs

  • Mad Scientist
  • Posts: 770
    • Scrivsland
First try at Chain of Command
« on: 09 September 2013, 06:30:56 PM »
On Thursday evening, James, Mark and myself had our first try at Chain of Command, pitting an Indian Platoon against an Italian Platoon in the rocky scrub-land of East Africa in 1941.

We only had two and a half hours playing time and I'm sure we got loads wrong but I'll definitely be trying it out again!



I've done a longer report along with our orders of battle and a few more images on the  Scrivsland blog
Scrivland, my blog of wargaming ramblings: http://scrivsland.blogspot.co.uk/

Offline Cubs

  • Galactic Brain
  • Posts: 5084
  • "I simply cannot survive without beauty ..."
Re: First try at Chain of Command
« Reply #1 on: 09 September 2013, 06:43:14 PM »
Aha! There's the Indian infantry!

Lovely looking table again that man. If anything would tempt me to cross into the Forbidden Land, it would be your games.
'Sir John ejaculated explosively, sitting up in his chair.' ... 'The Black Gang'.

Paul Cubbin Miniature Painter

Offline grant

  • Galactic Brain
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Re: First try at Chain of Command
« Reply #2 on: 09 September 2013, 07:12:21 PM »
I've said it before and I'm going to say it again: you scrivsby guys have got it going on!

Great game - love the Indian figs.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline scrivs

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    • Scrivsland
Re: First try at Chain of Command
« Reply #3 on: 09 September 2013, 08:47:38 PM »
Thanks chaps!

Offline Elbows

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Re: First try at Chain of Command
« Reply #4 on: 10 September 2013, 06:06:32 AM »
More thoughts on the game?  I have some buddies who want to skirmish small WW2 engagements in 15mm or 28mm.  My buddy recommended this rules set.  How is it?
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Offline Atheling

  • Elder God
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    • Just Add Water Wargaming Blog
Re: First try at Chain of Command
« Reply #5 on: 10 September 2013, 10:48:45 AM »
Good rep  8).

I look forward to reading about turn two!  :D

Was it hard going or just a case of getting used to the rules?

Darrell.

Offline scrivs

  • Mad Scientist
  • Posts: 770
    • Scrivsland
Re: First try at Chain of Command
« Reply #6 on: 10 September 2013, 04:34:57 PM »
Was it hard going or just a case of getting used to the rules?
No the rules play very quickly, each turn is made up of many phases where each unit can perform an action and dependent on the command roll made the turn may end, or you may use a 'Chain of Command' point to force a turn end. Neither of these happened.

Offline Mr. Peabody

  • Scatterbrained Genius
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Re: First try at Chain of Command
« Reply #7 on: 10 September 2013, 05:07:37 PM »
Indeed, a turn is quite a big deal in Chain of Command. You may not see a lot of them, and they may come at the least opportune moment. There are several ways a turn can end, but the odds favour long turns over short ones.

Long-term effects, like smoke and troops routing, last until the end of a turn so while you want to clear that damn smoke, you also want to get the shock/suppression off of your broken units before a turn resolves or they will rout off the table if and when a turn concludes.

Makes you think about how you spend those completed chain-of-command dice! Do I spend it on a special action / ability or do I save it up to end the turn when it benefits me most?
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

 

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