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Author Topic: Antenociti 28mm 'Civilian' vehicles...  (Read 13374 times)

Offline Dr Mathias

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #75 on: April 02, 2014, 02:33:31 AM »
I hope there's a '20 egg car' deal.
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline Papa Spanky

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #76 on: April 02, 2014, 02:37:50 AM »
I think they only come in 6, 12, or 18...  ;D

Offline Dr Mathias

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #77 on: April 02, 2014, 05:10:25 AM »
I think they only come in 6, 12, or 18...  ;D

 lol

Offline Elk101

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #78 on: April 02, 2014, 07:30:44 AM »
I like the concept of this. I think I would rather be able to put ten 'background' vehicles on a table rather than two multi-part, door opening, fancy-pants models as I would get more gaming use out of them. If the prices are comparable then this will most definitely be a Kickstarter I will look out for.

Offline hubbabubba

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #79 on: April 02, 2014, 09:27:16 AM »
Cough 'made for Infinity' cough???

With the cancelling of Antenociti's own terrain line, and the work they're doing with/for Mantic etc, my curiosity was peaked when I  saw some of Antenociti's resin bits and bobs in a pre-release photo on the Infinity forums.

If this is what the future holds, then it's something to get excited about and I wish them all the best with it.

To my mind Antenociti's makes some of the best futuristic resin furnishing out there.

Edit.
Top painting Dwarty
« Last Edit: April 02, 2014, 09:37:37 AM by hubbabubba »

Offline dwartist

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #80 on: April 02, 2014, 10:13:25 AM »
"We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it..." I wasn't aware of that. If these are "stage 3" then "stage 5" will be something special. The castings i had to paint were nigh on perfect!

Offline Earther

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #81 on: April 02, 2014, 10:26:20 AM »
…I saw some of Antenociti's resin bits and bobs in a pre-release photo on the Infinity forums.

Linky? ;)

Offline Antenociti

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #82 on: April 02, 2014, 10:38:14 AM »
I think they look really good. Glad to see the masters have apparently been printed from high-poly meshes. I love Antenociti's stuff generally, but some of his/their 3D printed work suffers from visibly polygonal curves, and that had me slightly worried before I saw the pics here. I will very likely buy a set of these.

... those angled-curves were generally done on purpose bob.. it was a 'deliberate look'... but, yes, on these we've smoothed curves.

The models were done in z-brush in fact, and z-brush is ruddy awful for doing this sort of work imo, stupidly high number of polygons but unable to produce flat surfaces over large areas, bloated file sizes etc etc etc. (I'm sure somebody will say otherwise but I can only go on what we were given, I'll stick to sketchup though thanks).  From here on in though the final products are generally down to the partner... unless its a technical thing (like surfaces being too smooth that paint wont adhere well {just ask David about that...})

Quote
"We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it..." I wasn't aware of that. If these are "stage 3" then "stage 5" will be something special. The castings i had to paint were nigh on perfect!

yeah we needed something physical to show a few people the general idea, so popped out a few casts from the prototype mould. One of the big things to do now is to decide on the surface texture - you remember the super-smooth car to which paint wouldnt stick? Looked sleek as hell but you had to sand the surface to get paint to adhere to it! Must avoid that happening again.  ;)

The other is final sizes... which is always fun.  >:D
\"You don\'t need eyes to see, you need vision.\"

Offline hubbabubba

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #83 on: April 02, 2014, 10:47:31 AM »
http://infinitythegame.com/foro/index.php?/topic/9966-abril-especulaciones-y-desbarre/page-16

post 318

I spy with my little eye something beginning with T...


TAXI (may or may not be from Antenociti's)


Offline Dr Mathias

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #84 on: April 02, 2014, 06:45:18 PM »
I spy with my little eye something beginning with T...


Neat little scene, thanks for posting!

Offline carlos13th

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #85 on: April 03, 2014, 04:09:14 AM »
I've a bit more time to now... Ok, so.... Yes, tongue firmly in cheek was missed.

These are pre-production models we used for sizing to make sure they worked with the given rules (can i hide behind it? Can i shoot over it? does my base look big in this?).

 "Too big for gaming" is a silly statement, yes, it is.     It's as silly as saying "too small for gaming" in fact.... unless you know the specific rules they were intended for. Glad you were so indignant about it, who wouldn't be as it is a very silly statement. So, it was an ironic backatya!.... so moving on..  o_o

We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it... coz' these models are not finalised, authorised or gone through the polishing process (that is the most time consuming).... they are good enough to paint and send to some people to give an idea of what the end product will look like in form, if not finish.  This is so we dont waste XX hours then find the answer is "Narp" and it never gets released.

David cant show sizes against figures because we told him not too. Atm neither can we.

ANd...these are things we might produce.

The kickstarter is partly for us to see if there is a market for big sized vehicles. If there is then we can compare against the already printed diddy stuff and get the right size for the big (expensive) stuff. If we get the size wrong on a lil biddy dinky car it aint an issue, get it wrong on £1500+ "big thing" print and it is... thus... test stuff is small stuff.

These vehicles are scenery, not active gaming pieces - this is important for distinction...  which means they were designed to be single-piece pulls, not more expensive multi-part items, so you will get 2, 4, 6 or 8 vehicles in a pack for the same price as 1 multi-part high-end model... because the game they were designed for requires a lot of scenery - 1 big truck isnt much good for the game, 20 egg-cars are, however 20 egg-cars AND 1 big truck are even better ( i say).

But, yes some compromises are needed, separate wheels? no, why? because separate moulds mean more time, means more expense, means higher retail. Doors that open> same thing...  part of the reason for these post-print models is to test moulds out and cast them to work out proper costs and see what can be done with them to reduce costs without loosing detail... its all part of a longer, involved process that isn't yet finished... the final models will share the same general forms, but the finish and some small detail will be different... where that stops is partly determined by the KS itself after all (produce in metal, resin or plastic - they all change things)..but we dont put too much time in the models at this stage as we dont know yet if they will end up in the final choices, when we do know that, they get finished  8)  David got models from 3-6 months ago after all. (did i use the immutable word yet?)

So, yes, a whole range of stuff going from small through middle to big. its a range... small to big, via mid size... more details are for the KS.

Some details I can't give... these vehicles had images released prior to certain other things happening, which are, currently, under wraps/NDA etc etc blah blah blah ..so these models from X months ago were already in public domain, since then things have moved on...but they work to show form and idea, especially when somebody like David throws in his bit of magic.    :-*  But these things are not immutable.

Any more details its best to use ask on our facebook as that get a whole lot more time than forums do, but even there its a case of waiting for certain dates to tick by. tick tock tick tock tick tock... lots of things are going on behind the scenes and, yes, sorry, but answers are often cryptic - not through desire, but *stuff*.

Interesting insight into your creative process thank you.

I would like to use some of these for deadzone to make places look more abandoned city and less paintball arena.
« Last Edit: April 03, 2014, 04:11:38 AM by carlos13th »

Offline Connectamabob

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Re: Antenociti 28mm 'Civilian' vehicles...
« Reply #86 on: April 03, 2014, 07:50:11 AM »
... those angled-curves were generally done on purpose bob.. it was a 'deliberate look'... but, yes, on these we've smoothed curves.

Which pieces are you thinking of? I was looking at these and these. Both of these I was all set to buy whole handfuls of, until I spotted the low-poly curves and realized I'd have to do a lot of sanding to make them look "right".

There's a couple others I saw, like these barrels, which I wasn't interested in, but appeared to be similar.

If it's deliberate stylistic choice in these cases, it definitely doesn't communicate as such. It looks like a low-poly mesh of a surface that's supposed to be curved (like exactly the sort of construction you see in optimized video game meshes), instead of a surface that's deliberately meant to be faceted.

Again, don't get me wrong: I love your stuff, have bought many times before and been happy, and will do so again. Not trying to slam you or put you on the defensive or anything. Just trying to give constructive feedback.
« Last Edit: April 03, 2014, 07:52:12 AM by Connectamabob »
History viewed from the inside is always a dark, digestive mess, far different from the easily recognizable cow viewed from afar by historians.

 

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