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Author Topic: Netrunning Combat  (Read 1468 times)

Offline synthetik

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Netrunning Combat
« on: 16 August 2014, 07:06:36 PM »
Anyone know of a game that represent Netrunning?

I was thinking programs and icons in the internet could be represented by models , there movement by nodes on a map?

Use plastic icons for ICE etc (can you tell I'm a Shadowrunner) ?

Any ideas?

personally Im using the Gruntz as a basis , but if anyone has any ideas , please let me know.

Cheers

Offline matakishi

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Re: Netrunning Combat
« Reply #1 on: 16 August 2014, 07:40:53 PM »
There's Netrunner.
Could be adapted to use figures but works very well as it is.

http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207

Offline YPU

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Re: Netrunning Combat
« Reply #2 on: 16 August 2014, 07:54:38 PM »
Maybe the shadowrun rules have some part that could be worth adapting?

In any case using a conventional rule set and replacing names, like gruntz, could work I suppose, depending on what you expect the models to do. Wargaming ofthen depends upon such things as tactical movement and using the terain to your advantage, which isn't really a thing in netruning I think.
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Offline Daeothar

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Re: Netrunning Combat
« Reply #3 on: 17 August 2014, 10:53:40 AM »
Check out Malebolgia's Cyberpunk thread somewhere down below; he created a whole netrunning side game to his skirmish project. Well worth checking it out for ideas and eyecandy...  8)
Miniatures you say? Well I too, like to live dangerously...


Offline Cherno

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Re: Netrunning Combat
« Reply #4 on: 17 August 2014, 11:52:28 AM »
There's Zaibatsu, a free downloadable free-to-play board game where you play as a hacker(netrunner and the whole game takes place in cyberspace. It has a very interesting look, I recommend taking a look at it, if only for sinpiration from it's art style. There are also fan-made mods available that add color.

Other than that, I always envisioned matrix gameplay as a small sideboard or small collection of tiles next to the main "meatspace" area that represent the nodes, and characters  ICE and such as counters or silver/chrome-coloured miniatures such as the old Ral Partha Shadowrun ICE icons. The cool thing about cyberspace is that anything goes, so you could use any miniature really, or rather any small thing you have lying around.

Netrunninf could also just be resolved with a small deck of cards drawn randomly to represent nodes that you have to hack through, or laid down on the table in a specific manner for the whole system.

I also wrote down some of my throughts here:

http://forums.shadowruntabletop.com/index.php?topic=9031.30

http://www.boardgamegeek.com/boardgame/94493/zaibatsu







« Last Edit: 17 August 2014, 11:56:32 AM by Cherno »

Offline YPU

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Re: Netrunning Combat
« Reply #5 on: 17 August 2014, 12:49:58 PM »
You know for a while now I have been considering the elements of war we often don't represent in games, such as fog of war and recon, and the way off table assets such as artillery and air-strikes interact with this. Hacking and digital warfare is another one that is sadly under-represented in my opinion.

Naturally people will be able to point out some games that do these things right, tough netrunning might be the exception.

In any case what I'm saying is I like the notion of a side game, potentially a card or tile based game even, that simulates these elements in a interesting manner and influences the "main" battle in significant and interesting ways.

 

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