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Author Topic: Encounter Cards?  (Read 5006 times)

Offline Major_Gilbear

  • Scatterbrained Genius
  • Posts: 3195
  • God-Emperor of Dune
Re: Encounter Cards?
« Reply #15 on: 29 July 2015, 08:58:45 AM »
Then if the ranges change for any reason you don't need to re-do all the cards!

Of course, that assumes that the ranges may change, but that each level's monsters do not!  lol

I still think 20 cards (one for each dice roll result) with all three monster levels and the dice roll range on each card is simplest. Extra cards in the deck can just be spares or blanks that players can swap in and out of the principal 20 cards to alter the deck as they wish. Might be a good way to add a feature for a scenario too.

Offline Phineas

  • Schoolboy
  • Posts: 8
Re: Encounter Cards?
« Reply #16 on: 29 July 2015, 12:19:54 PM »
Of course, that assumes that the ranges may change, but that each level's monsters do not!  lol

I still think 20 cards (one for each dice roll result) with all three monster levels and the dice roll range on each card is simplest. Extra cards in the deck can just be spares or blanks that players can swap in and out of the principal 20 cards to alter the deck as they wish. Might be a good way to add a feature for a scenario too.

Doesn't having all 3 levels on one card sort of undermine the point of the cards, in that you could only use monsters you have models for? It essentially just replaces the 2 dice rolls and a table with 1 dice roll and a card draw but is still just using the exact same table and producing the same result.

Also if you have monster stats on the cards you'd want to keep them out of the deck for reference which would then preclude the other levels on the card from appearing whilst that card is in use.

I personally think the idea of 3 separate 20 card decks is the best solution hit upon so far.
« Last Edit: 29 July 2015, 12:25:01 PM by Phineas »

Offline Major_Gilbear

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  • Posts: 3195
  • God-Emperor of Dune
Re: Encounter Cards?
« Reply #17 on: 29 July 2015, 12:36:26 PM »
Doesn't having all 3 levels on one card sort of undermine the point of the cards, in that you could only use monsters you have models for? It essentially just replaces the 2 dice rolls and a table with 1 dice roll and a card draw but is still just using the exact same table and producing the same result.

Also if you have monster stats on the cards you'd want to keep them out of the deck for reference which would then preclude the other levels on the card from appearing whilst that card is in use.

Yes indeed, both fair points.

I guess then that the "simplest" solution would be to just draw up your own table with monsters from your own collection (i.e., that you have models for). Saves the faff of having make any cards then as well, and still achieves the same result.

Also, just noting that most card decks come as 54-card packs, so three decks of 20 will leave you with an odd number. Unless you also make your own cards, of course.
« Last Edit: 29 July 2015, 12:38:14 PM by Major_Gilbear »

 

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