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Author Topic: Best starting Soldiers  (Read 4045 times)

Offline PhilM

  • Assistant
  • Posts: 33
Re: Best starting Soldiers
« Reply #15 on: 02 December 2015, 01:54:04 PM »
I think "best" is an odd goal to aim for in a game like this, it depends on what you want your wizard to be like as much as anything.

Offline ElOrso

  • Assistant
  • Posts: 40
Re: Best starting Soldiers
« Reply #16 on: 02 December 2015, 02:22:12 PM »
5 Archers (250)
2 Thiefs (40)
1 Warhound (10)

Archers are by far the best starting soldiers, they usually shoot every turn and are just simply underpriced at 50gc.
If they have a target each turn they usually remove 2-3 models / game as mentioned by others.
On top of that they are not much worse in close combat then an infantryman.

In our group we have upped the price of all ranged models by 30gc and made sure there was A LOT of terrain to block LOS.

Online Philhelm

  • Scientist
  • Posts: 485
Re: Best starting Soldiers
« Reply #17 on: 02 December 2015, 02:47:07 PM »
I think "best" is an odd goal to aim for in a game like this, it depends on what you want your wizard to be like as much as anything.

I like a bit of fluff in my armies/warbands.  I figure that my (divine powered) Thaumaturge would have access to a lot of resources at his disposal, so would be accompanied by Templar-esque soldiers.  From the plastic kit, I made two Men-at-Arms, two Infantrymen (with halberds), two crossbowmen, and four thugs.  I used helmeted heads when possible to make them look more soldierly.  My elites will consist of heavily armored Templars, Knights, and Marksmen.  My warband will be slow but defensive with heavy armor and the Shield/Heal spells supporting them.

I have plans for other warbands, such as a thieves' guild themed Illusionist warband, with Thieves, Archers, Treasure Hunters, Rangers, etc.  It will be faster and more shooty.

The Necromancer will have a mix of dregs.  Infantrymen will have greatswords rather than halberds, since they aren't proper soldiers.  There will definitely be some evil Knights though.

The Elementalist will also be supported by proper soldiers, although not from a religious order, as I imagine that he will be a court wizard supported by troops from his lord.

The Witch will be supported by Rangers, Barbarians, Archers, Thugs, Infantrymen (with axes?), Warhounds, and nothing with mail armor.

Offline wrinklestiltskin

  • Bookworm
  • Posts: 95
  • sexy beast
Re: Best starting Soldiers
« Reply #18 on: 10 December 2015, 11:55:01 AM »
Bit of thread necromancy.  :?

I wanted to add 2 javelineers to my warband, but with the new cultist plastics I ended up making a whole new warband. :D

I build my warband like this:

2 archers
2 infantrymen
2 javelineers
2 thiefs

Leaves me with 10 gold to purchase 2 daggers for my Enchanter and apprentice. I've been playing around with several type of wizards and different warband compositions, but I think I like this best. It has a bit of everything. I've got ten guys that can carry treasure. Redundancy without spamming.

 

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