This looks excellent.
TBH is a massively underrated game, I think, both as a small-scale skirmish game and as an excellent RPG. I ran it last year for some friends and am planning a few family games during the Christmas holidays (my wife's recent, inaugural experience of Heroquest Glorantha has convinced her "those games" can actually be highly enjoyable; the kids need no such convincing!).
What TBH does particularly well, I think, is remove the awkward interaction between miniatures and RPGs. It does this in several ways. First, basing your character on a miniature you like gets round the age-old problem of having to find a suitable miniature for the character. It's a simple inversion that works really well. Second, the SBH-like action system gives the game a fluency that most RPG systems lack; too often, RPG encounters played out with miniatures just come across as very poor wargames with excessive bookkeeping. And third, the movement has just the right amount of abstraction to get the game going really fast.
What I noticed about running TBH is that the players were thinking tactically with regard to the environment rather than with regard to their character sheets. So it was much more about manoeuvre than resource management than with other RPGs. And that's a great thing, I think.