Looks good so far,
I would give Nightcrawler a Warp or 2, just for fluff.
Wolverine sense weakness and lone wolf. You also need a Super on either his Strength or his weapon (weapon is cheaper) because when doing damage with both Strength and weapon you exceed the dice for required super (you got 8D that's Super 1 requirement).
Collossus density increase with always on perhaps.
Did you add +25% build cost to cyclops's RA for his AoE or does he only do Aoe and no normal shots (remember AoE only does half damage).
As for storm, why a force dome? And why don't give her more mind, it will give her more AP you are going to need if you want to swap powers and do something with them.
Also push/pull is a combat maneuvre, you pay the AP cost when you use it combined with an attack action, not in you build( and you don't have an apropriate power to do this maneuvre).
Overall, pretty good, but I would recommend building them from zero, that way you have more controle over why a character has what. But playing with archetypes for the first few games is good to understand the rules and the works. After that I'm pretty sure you're going to want to change a few things.
Greetings,
Zeebeest.