Played 3 games of this on Saturday. A last stand game, 24 points of attackers against 18 points of defenders.
We halved the number of figures (just for time consideration). The attackers were tribal types and the defenders British regulars.
The attackers thrashed the defenders in every game. The third game came close but only because the attackers lost a couple of units to routing.
The main issue was the ineffectiveness of the regular fire and the charge distance of tribal troops (especially the cavalry).
First game; turn 1, the attackers moved, defenders went into close order. Turn 2 the attackers charged and mullered the defenders.
Second game; the defenders start in close order, attackers move. 2nd turn defenders shoot, cause a few hits, attackers pass morale, charge the defenders and muller them again.
Any thoughts?
Also the rules are a little ambiguous on shooting at cavalry.
3rd game we gave the defenders closing fire, same number of men but need 6s to hit. This seemed to work (sort of). If we had more time we would have tried some other things.