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Pulp
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Airboat/ iceboat.
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Topic: Airboat/ iceboat. (Read 1408 times)
tin shed gamer
Supporting Adventurer
Scatterbrained Genius
Posts: 3346
Airboat/ iceboat.
«
on:
July 08, 2017, 02:38:24 PM »
Here's a concept that's been gathering dust. Simply because (I can't think of any real reason other than it has.)
I've made a similar model for another range. But this one is pure Pulp. It will fit GW style 25mm round bases no problem.
If you chaps like the idea . Then it'll be cast,otherwise it'll be painted and join my ever growing pulp vehicles collection.
Mark.
Logged
Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Airboat/ iceboat.
«
Reply #1 on:
July 08, 2017, 03:38:43 PM »
GATOR!!!
Sorry, first thought at seeing an airboat - I think it would make a great post-apo vehicle, considering the likelihood of flooding in coastal areas from many end-of-the-world scenarios.
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"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."
GDonk
Scientist
Posts: 289
Re: Airboat/ iceboat.
«
Reply #2 on:
July 08, 2017, 03:58:31 PM »
Fantastic - where can I view/buy your product range please? GDonk
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pistolpete
Mad Scientist
Posts: 836
Rent money is for rent - telly savalas
Re: Airboat/ iceboat.
«
Reply #3 on:
July 08, 2017, 05:10:59 PM »
Looks great.
Logged
soldado
Scientist
Posts: 255
Re: Airboat/ iceboat.
«
Reply #4 on:
July 08, 2017, 06:04:52 PM »
Looks great, I vote you get it cast up, would be great transport around those perilous jungle places.
Logged
FramFramson
Elder God
Posts: 10697
But maybe everything that dies, someday comes back
Re: Airboat/ iceboat.
«
Reply #5 on:
July 08, 2017, 06:38:06 PM »
Seems like there's plenty of locations and eras where that's be a useful bit of kit, from Louisiana bayous, to the frozen north (with ski runners added), to the jungles of southeast Asia.
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I joined my gun with pirate swords, and sailed the seas of cyberspace.
tin shed gamer
Supporting Adventurer
Scatterbrained Genius
Posts: 3346
Re: Airboat/ iceboat.
«
Reply #6 on:
July 08, 2017, 07:01:08 PM »
It was a bit too warm earlier to post the other options (the tack kept stretching).
So here's the other (most obvious) ways to combine the parts.
Even the big cab tucked under the bench seat there's still room for the thickness of a GW base.
Gdonk,
Any thing pulp 1st Corps.
Glad you like Matt ,after id done the card Shay engine. I started to think of something else to do in card that would work in a similar way on a table. But I ran out of card building planes and a 2ft Ether Flyer. So it ended up in plastic
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chickenbane
Scientist
Posts: 293
Re: Airboat/ iceboat.
«
Reply #7 on:
July 08, 2017, 08:50:08 PM »
I like this very much. Put a small flying base on it and you got some kind of dune skimmer.
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Slag Valley Bullett
in the grim darkness of the far future, there is a newspaper.
Dags
Supporting Adventurer
Mastermind
Posts: 1861
Re: Airboat/ iceboat.
«
Reply #8 on:
July 08, 2017, 09:16:36 PM »
Like that a lot. Will happily get one from the boys if/when it's cast.
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d phipps
Galactic Brain
Posts: 4647
Pulp Alley
Re: Airboat/ iceboat.
«
Reply #9 on:
July 09, 2017, 12:23:42 AM »
Great looking model!
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digid
Bookworm
Posts: 75
Re: Airboat/ iceboat.
«
Reply #10 on:
July 09, 2017, 03:14:27 AM »
Very nice and unique. I would be interested in one for my Post Apocalyptic stuff.
Digid
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tin shed gamer
Supporting Adventurer
Scatterbrained Genius
Posts: 3346
Re: Airboat/ iceboat.
«
Reply #11 on:
July 09, 2017, 07:55:28 PM »
Ok then I'll get this added to the next wave of casts for the 20th century follies.
Couple of questions,would you prefer it to come with a Pilot or not?(do you pilot and air boat,or drive, or even sail one?)
If so a generic one ,or two different options a cold weather version of the kit, and a separate hot weather version ?(basically shirts and cap,or parka and bobble hat)
Mark.
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FramFramson
Elder God
Posts: 10697
But maybe everything that dies, someday comes back
Re: Airboat/ iceboat.
«
Reply #12 on:
July 09, 2017, 09:08:26 PM »
Maybe sculpt both cold and hot options, but offer a choice of one pilot per purchase to each buyer?
Or they could be separate add-ons.
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Sinewgrab
Scatterbrained Genius
Posts: 2907
All to all, by my mustard!
Re: Airboat/ iceboat.
«
Reply #13 on:
July 09, 2017, 09:54:23 PM »
I would go with a no-pilot option myself. I would rather have a lower cost and no pilot - I can make a pilot myself for whatever genre I might be using it for (which in my case, could be any one of four I can think of off-hand).
Logged
Pendrake
Librarian
Posts: 150
Re: Airboat/ iceboat.
«
Reply #14 on:
July 09, 2017, 10:27:27 PM »
I like that the pilot stands. That way whatever figure runs up and steals the craft could pilot it. So, I think I would prefer an empty boat option.
Q: how many figs on 25mm round bases will fit in the lower part of the hull? Is the hull interior 51mm wide? (25+25+1 more for clearance)
If it is possible, not too late, I would suggest modding the design so that it could carry 4 or 6 figures (in a 4pack or 6pack configuration) before casting multiples.
Logged
Pendrake
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