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Author Topic: Conwy Wargames Club September WW2 Coastal Naval game  (Read 929 times)

Offline Grigork

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  • Grigork
    • The Megalomaniac (Mahaha)
Conwy Wargames Club September WW2 Coastal Naval game
« on: 27 September 2017, 09:31:40 AM »
Mel hosted a WW2 naval game using his ships and using some rules from the US called Flaklighter 2.

We hadn't played the rules before so we were all interested to see how they would work. I hadn't played this kind of naval at all, and the our experienced players hadn't gamed WW2 coastal for 3 years.

The scenario was simple the German schnellbootes were to attack the British convoy and the mixed Royal Naval and US Navy force were to stop them.

I played the Kriegsmarine, Dave the Allied interception force and Tony controlled the convoy.

AAR here https://thewargamingmegalomaniac.blogspot.co.uk/2017/09/conwy-wargames-club-september-ww2.html

My S boats speeding full tilt to interdict the convoy


My S boats speeding full tilt for port and schnapps


We weren't convinced by the rules and next month were playing the scenario again with General Quarters to compare.
« Last Edit: 27 September 2017, 09:34:50 AM by Grigork »

Offline Mako

  • Mad Scientist
  • Posts: 790
Re: Conwy Wargames Club September WW2 Coastal Naval game
« Reply #1 on: 07 October 2017, 08:42:47 AM »
Thanks for sharing your report.

Looks like fun.

I'd love to hear how you think these rules compare to others, especially, Action Stations, if you get to have a go with those. 

Not sure how GQ will work down at this level, since I've never tried them for that.

 

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