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Author Topic: Fear or Horror Effect in Victory Decision  (Read 3072 times)

Offline sissilith

  • Student
  • Posts: 10
Fear or Horror Effect in Victory Decision
« on: April 01, 2018, 02:19:08 PM »
Hi Guys, quick question but I would like to you use Victory Decision for a Weird War 2 game that I've had in mind for a while now, I have the World War 2 and the SciFi books for Victory Decision, so that will help with the Super Technical stuff however I really like the idea of having horrific units, eg ghosts and daemons, as well that would cause fear/horror on the units however from the scan of the rulebooks that I have done, I cant see any rules that would be suitable for fear/horror.

Can anyone suggest anything?

Thanks in Advance

Offline Agis

  • villainous mastermind
  • Moderator
  • Galactic Brain
  • Posts: 4819
    • A.D.Publishing
Re: Fear or Horror Effect in Victory Decision
« Reply #1 on: April 02, 2018, 10:22:54 AM »
At the moment there are no fear rules in ViDe.
I toyed with some ideas while contemplating a Cthulhu expansion.
Like extra suppression markers, or passing a modified Ld test before taking any actions vs certain fear causing opponents etc.

What exactly do you have in mind? Maybe we can work out something.
cheers and keep on gaming, Agis - http://www.adpublishing.de

Offline john Hollyoak

  • Scientist
  • Posts: 340
Re: Fear or Horror Effect in Victory Decision
« Reply #2 on: April 02, 2018, 11:21:39 AM »
Some time ago I thought I would put together some horror rules for Operation Squad (sorry Agis!). Never came off but here are my thoughts. I would give everybody a fear level, let's say 4 on a D6. Every horrific creature has a fear factor, say 1,2 or 3. When a horrific creature charges or when a model wants to charge a horrific creature, roll dice equal to the fear factor. 1 fail is nervous/shaken (fights with penalty), 2 fails is panic (may not close, fights at penalty), 3 fails is run away!
Monster hunters can be given levels which ignore 1,2 or 3 fails.
Obviously the numbers and die type can be adjusted to suit.
John

Offline Vagabond

  • Mastermind
  • Posts: 1627
    • Vagabond's Wargaming Blog
Re: Fear or Horror Effect in Victory Decision
« Reply #3 on: April 02, 2018, 11:51:29 AM »
John that sounds very simple and very effective and an elegant solution, to the issue.
Thanks