Thanks.
I've found the rules much smoother, simpler. There are plenty of good reviews already out there if you want an in-depth look, but the three long-time D & D players in our group all really like Symbaroum. They say it's not built for rules lawyers or just to loot and level. (Rampage of the Murderous, Kleptomaniac Hoboes)
As a long-time war gamer, I was worried about combat, but there again, it was very easy to transfer the action to the table top. IMO, the rules are very sturdy and versatile. Not too many - just enough to hang a good adventure on. And the dark fantasy aesthetic/backstory is rich with potential.