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Superb work! I'd love to see some painted examples.
Simply brilliant! Please make them available quickly. I’m currently in a painting break as my wife gave birth to a wonderful little Chaos Dwarf princess in 530mm scale ( yeah... I know, try to get some terrain for that size!), but I wanna finish my army as soon as possible!
The main rulebook for Kings of War 2.0. This it what you will want once you have tried out the free rules. It contains all the rules explained, a bit of lore and army lists for: Forces of the Abyss, Forces of Nature, Undead, Dwarfs, Elves, Abyssal Dwarfs, Goblins, Orcs, Ogres, Basileans and the Kingdoms of Men.
Uncharted Empires, contains army lists for: The Brotherhood, Salamander Armies, The Herd, The League of Rhordia, The Trident Realms of Neritica, The Empire of Dust, Night-Stalker Armies, Ratkin Armies and the Varangur. As well as some background for each faction and some "new" army wide faction rules.
Clash of Kings 2019. Contains the rules and scenarios for Siege games. KoW balance updates, "new" units, Living Legends and Formations for all armies. New/updates spells and artifacts. As well as the introduction ofLegendary spells and new/updated competitive scenarios for 2019.
Clash of Kings 2018 Note that this book is considered obsolete with CoK19 rulewise Contains the conclusion to the Edge of the Abyss campaign, new maps and lore. "New" units and Living Legends from the Edge of the Abyss campaign, as well as formations for all armies currently without. 2018 updates for spells and items as well as 2018 versions of the competitive scenarios.
Clash of Kings 2017 Note that this book is considered obsolete with CoK19 rulewise. This was the first CoK and focused a lot on how to organize a tournament and a league. There are some good ideas on how to grow your games, as well as a Experience system for your units and characters. Thoughts about terrain in a tournament. And ideas/guidelines for creating your own units in Kings of War.And of course updates for the 2017 meta with, characters, units etc.
KoW Battlefield Cards. These are fun and my group tends to use it alot for casual games. As longs as you agree on forehand you can use some of the rules/cards for normal CoK missions as well. "Objectives" these cards more or less lets you design your own missions by drawing cards and choosing a primary objective for the battle as well as a secondary objective reviled during the course of the battle. Also include "Battlefield Conditions" which can have none or a big impact on the battle, fog, rain etc. "Strategy" gives you small hand of cards which can be played for effects during the battle to tweak the course.
Edge of the Abyss. Mantics first global campaign that run during summer/autumn of 2017. Mantic used the outcome of this campaign when they progressed their lore for the game. The campaign ended with overall "good" victories except in a few areas which brought the Nightstalkers to have bigger impact, flooding the Abyss, forced the free dwarves to flee unto the dwarven empire etc.EofA Campaign brought formations, scenarios as well as Living legends for most armies. All of which are collected in the latest CoK.
The Destiny of Kings - Kings of War Campaign Supplement. Contains different ways/ideas how to structure and set up your own campaigns as well as "The Quest of the Necromancer Campaign". Some senarios include Mantics Dungeon Saga, they could pretty easily be translated be played with Vanguard instead.
Kings of War - Historical. This is not a historical war-game as much as a way to expand your setting and include Historical armies if you want to. For example the Romans have a generic roman feel to the army rather than correct fromations for all the specific time periods of the Roman Empire. That said, of you ever wanted to field Romans vs Goblins etc this is a fun book. Also contains some interesting rule concepts/ideas for your games like "skirmishers" and "up hill charges" and a few scenarios etc. There is also a list for "mythical" creatures to be used with the historical armies.
Hellfire and Stone. H&S is a narrative campaign for Kings of War 1, featuring an epic conflict between Dwarfs and Abyssal Dwarfs. As well as six scenarios that link up the story of the campaign, Living Legends etc.Thought this campaign is set for the first version of KoW its easily adopted for KoW2, since its a campaign I guess its mostly interesting for players who have a more narrative approach to the game and want to refight that conflict.
Vanguard. Even they the basic Vanguard rules are free, you will eventually want to get the full advanced rules. These will let you play out the actions taking place before the main battles. Be it plundering an enemy camp, burning their stores, opening a portal, stealing information or assassination of an enemy commander etc.This book includes all of the core rules for playing Vanguard, including unit entries, scenarios, campaign system, advanced spells and abilities, and rules for tying your games into Kings of War.Be aware though that Vanguard is a "living game" with new units added every now and then. Rules for these new models/factions are available with the models OR FREE AT Easy Army Vanguard.
Hah! Swedish pun is best pun! Yr i mössan indeed!Lovely work, it's really, really good!