I find the 'not thrilled by the marketing' position interesting. It makes sense to me up to a point. After that the idea that because the company isn't 'proud' to show off the models (which I've not seen any evidence of), or the game property doesn't have enough ships for releases ring hollow with me.
Chess and Checkers haven't had new releases. Neither has Go. Yet I can throw a rock into a crowd of people and hit someone who has played those games. Marketing can only go so far before we must yield to the play of the game. I think we've been conditioned as a consumer base to only buy the flashiest widgets out there, only many times to become disappointed at the lack of depth and variety of game play. Hence the reason I'm spreading the word about BSG:SB.
I've no vested interest in convincing anyone to play this. I'm happily sharing the good news that my favorite sci-fi franchise has a top tier tabletop game release. My friends and I will keep buying the product releases as they come, which includes the various versions of ships flown by different characters in from the show, as well as capital ships which are scaled to represent how they look from a distance as they do in the show during the major dogfights. I think that is a refreshingly unique solve to the problem of scale. Glad to see we won't have to buy a different game for that.
For those of you on the fence, know this: The authors have created a set of rules that more accurately represent the physics of vectored space combat better than ANY starship combat game I've played in over 30 years of gaming. And it is a joy to play a game with a strong sense of playable realism. It's so good, I've shelved my notes for a space battle game based on my Brink of Battle skirmish system. They've done everything I had noted to do, so my release would be redundant.

There's my two bits.
