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Author Topic: Super Mission Force Extension Update  (Read 4173 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Super Mission Force Extension Update
« on: February 24, 2019, 11:42:19 PM »
Folks, I added some new play-test material to the Extension document.

Please check it out and use it in your games!

Chief among the new additions is the Elementalist archetype and the Weather Control power. These come courtesy of LAF's own Leon Mallet with some tweaks by me.

Here's the link:

https://app.box.com/s/3pha8lv8eg9trbcjc090ht8f9p84p4l7

I have engaged Rich Yanizeski to do the 2nd ed. covers and I have a great layout guy for the interior. So this is moving again. Sorry for the lulls, but I also think it's good to have the first ed. rules out there a little longer. Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one.  ;)

Thanks as always!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Cait Sidhe

  • Scientist
  • Posts: 388
Re: Super Mission Force Extension Update
« Reply #1 on: February 25, 2019, 10:52:33 AM »
Excellent I'll check that out tonight.

Quote
Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one.

That's good to hear. Not that I don't want to support you but having gone for the physical book this time around I was hoping it wouldn't be made obsolete. Especially given how little use mine has gotten so far... :(

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force Extension Update
« Reply #2 on: February 25, 2019, 02:52:46 PM »
Thanks! I just  made a minor tweak to the Blowout maneuver for the Elementalist archetype. The damage it incurs on the wielder is now Body, not Psyche.


Offline pitac

  • Assistant
  • Posts: 30
Re: Super Mission Force Extension Update
« Reply #3 on: March 11, 2019, 12:36:39 AM »
I'll check this out. Good to see!
David
Super Hero
Miniatures Gamers

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force Extension Update
« Reply #4 on: March 11, 2019, 12:01:08 PM »
After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.

With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm. 

Offline Cait Sidhe

  • Scientist
  • Posts: 388
Re: Super Mission Force Extension Update
« Reply #5 on: March 11, 2019, 01:41:40 PM »
After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.

With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm.

Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.

I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.


Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force Extension Update
« Reply #6 on: March 11, 2019, 01:53:21 PM »
Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.

I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.

So far it's been OK in my play-tests, but play some games and let me know. We can tweak Body down a tick, or perhaps tweak movement down 1" or so.

Let me know if you do test it.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force Extension Update
« Reply #7 on: April 23, 2019, 01:14:51 PM »
Folks, just an update, we're almost ready to go to layout. I have cover art and interior art, and I feel like the manuscript is in a solid spot. If you have any comments, now is the time to deliver them. The plan is:

-- Hardcover
-- Spiral bound softcover
-- PDF

And I will be updating the free Extension with the final changes so folks can simply download that and keep playing with their first ed. books if they want.

Thanks!

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Super Mission Force Extension Update
« Reply #8 on: May 06, 2019, 08:30:26 PM »
Looking forward to it!
obsidian3d
www.o2media.ca

Offline pitac

  • Assistant
  • Posts: 30
Re: Super Mission Force Extension Update
« Reply #9 on: June 04, 2019, 10:32:22 PM »
How is this going?

Offline sundayhero

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Re: Super Mission Force Extension Update
« Reply #10 on: June 05, 2019, 04:39:07 PM »
What's the diference between super system and super mission force  ???

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force Extension Update
« Reply #11 on: June 05, 2019, 05:12:53 PM »
Super Mission Force is a Goalsystem game of super miniature battles just like SuperSystem 4, but it is built for faster play and easier character creation.

It relies on archetypes and pick lists--there are no points costs or numbers to crunch. You can build a character in 5 minutes or less (when you're comfortable with the rules). 

There are no solo play rules, but you could probably adapt some with a little effort.

Hope this helps!

Offline styx

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Re: Super Mission Force Extension Update
« Reply #12 on: June 13, 2019, 04:04:38 PM »
Looking forward to the 2nd ed. copy? Got an ETA when it will be ready to roll?
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Offline fourcolorfigs

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Re: Super Mission Force Extension Update
« Reply #13 on: June 16, 2019, 01:12:59 PM »
My layout guy is working on things now. He's had the finished manuscript for a little while. I will check in and see where he is on it.

Thanks for asking!

Offline styx

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Re: Super Mission Force Extension Update
« Reply #14 on: June 20, 2019, 03:50:32 PM »
I don't see the  Elementalist archetype, just the archer and construct.