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Author Topic: Super Mission Force 2nd ed. Released!  (Read 3005 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force 2nd ed. Released!
« Reply #15 on: September 20, 2019, 06:37:08 AM »
What has changed from smf1 to smf2? Can I still use my regenerated characters from the various sites?

Thanks
Jim

Most of your characters should still be fine. The Archer is its own new archetype now. Sorcerer became Controller, and added the option for a major version of the Telekinesis power. We made the three Boosts into minor powers that can be taken by any archetype--so that's functionally the same.

We added a major version of Resistance for Bricks so they can choose a more defensive option should they want it.

Let me know if you have specific questions.
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force 2nd ed. Released!
« Reply #16 on: September 22, 2019, 01:13:15 PM »
Here's a guide for the changes between editions:

https://app.box.com/s/i1htx970fgm3fqsazs3iyk0dpn14jjz1

And if you just want to read them here:

SMF 1st Ed. to 2nd Ed. Changes
There were a few changes between editions. We lay them out below.

* Archer is now its own independent Archetype.

* Construct is now its own archetype, and the Construct minor power is replaced by the Soulless major power.

* We renamed the Sorcerer archetype to Controller, and Controller now can choose between Power Pool (see below) and Telekinesis as its major powers.

* We added the Paragon archetype to model truly mighty characters.

* We changed some of the power selections for the Metamorph (Elasticity) power packages to make them logically follow the existing minor powers, and give them more variation.

* The Sorcery major power became Power Pool.

* We added the Force Blasts power (major and minor). 

* We added major power versions of Resistance (for Brick) and Telekinesis (for Controller).

* We made the three Boosts (Clever, Fast, and Tough) into minor powers that can be taken by any archetype. This is just like the way Amphibious works. 

* We added a Hinder minor power to model weather / environmental effects.

* We added a minor version of the Healing power.

* We edited some of the mechanics of the Shield minor power. 

* We added maneuvers for Archer and Paragon, and for the Brick maneuvers, swapped out Way Outta Here for That All You Got.

 * We added the Wild background as an option for all archetypes.

* We added a short RPG plug-in for folks who want to use SMF as a tabletop role-play game.

Offline The Major

  • Bookworm
  • Posts: 72
    • The Major Press
Re: Super Mission Force 2nd ed. Released!
« Reply #17 on: September 25, 2019, 07:44:54 PM »
SO STOKED.  Is the spiral bound an option still?  I may have missed the link above.  Thanks, Scott.  THE super hero skirmish game just got even better.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/

Offline The Major

  • Bookworm
  • Posts: 72
    • The Major Press
Re: Super Mission Force 2nd ed. Released!
« Reply #19 on: September 25, 2019, 08:38:23 PM »
Just ordered from lulu.  Take a look at some of the figs I'll be using to play on my miniatures post.  More getting painted now.  I'll be sure to add them and pictures of them in an SMF game as well.  I'm working on a Joker conversion at the moment.  His henchmen group(s) will be next.  Watch out for that joy buzzer! lol

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Super Mission Force 2nd ed. Released!
« Reply #20 on: September 26, 2019, 12:26:04 AM »
Major, your stuff is always awesome!