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Author Topic: A new mayor for "Scratchbuilt-Town".  (Read 1967 times)

Offline Euthanasor

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A new mayor for "Scratchbuilt-Town".
« on: October 28, 2019, 02:18:00 PM »
We had an eleven players game yesterday.
A mushroom town where gold was found as grown. its mayor was killed. Citizens have to elect a new one... mexican people, chineese can't vote but they also have power. A strong mine baron try to accaparate all the placers. Gold diggers and propsectors are starving. All is reunited to make big trouble.
Will Law forces being able to keep peace...

You can find nice (?) pictures and french (sure) AAR of the encounter there:

https://euthanasor-wargamesetmodelisme.blogspot.com/2019/10/un-nouveau-maire-pour-scatchbuilt-town.html

Offline FifteensAway

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #1 on: October 28, 2019, 05:22:45 PM »
Looks good.  Not being good with French, what size figures, please? 

Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #2 on: October 28, 2019, 06:25:57 PM »
Mostly 28 mm.

Offline fixedpoint

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #3 on: October 28, 2019, 09:16:54 PM »
Excellent scenario and write up. Thanks for sharing.

I especially loved the bodies piling up next to the undertaker and the reporter and photographer taking pictures.

How did the scenario go with 10 players? I sometimes find that things bog down after 5-6 depending on which rules are used and how many figures per player.

Did you use the Legends of the Old West rules?

Offline FifteensAway

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #4 on: October 29, 2019, 01:02:37 AM »
Took another look - didn't notice the first time but you've actually named the town Scratchbuilt, that's fun.  And you've added an office for the BIA (Bureau of Indian Affairs).  Then there is the pig farm, the kind with actual swine.    You do need quite a few more wagons for such a town, about a dozen I'd say.  And there are those pugilists - was that TKO or a real KO?  And then the cavalry rides in to save the day - but wasn't all the shooting over by then?  And last, will the cavalry be paying a visit to the BIA office and maybe find some rifles under the guise of 'literature' designated for the local native populace?
« Last Edit: October 29, 2019, 04:01:47 AM by FifteensAway »

Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #5 on: October 29, 2019, 06:12:39 AM »
Sorry, I don't know what is a TKO.
Yes I love "Scratchbuilt Town", sounds good to me.
The cavalry was late (as usual?)
For the BIA, all is in place for the next scenario, in a few months.

Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #6 on: October 29, 2019, 06:37:13 AM »
Excellent scenario and write up. Thanks for sharing.

I especially loved the bodies piling up next to the undertaker and the reporter and photographer taking pictures.

How did the scenario go with 10 players? I sometimes find that things bog down after 5-6 depending on which rules are used and how many figures per player.

Did you use the Legends of the Old West rules?

Thank you. I do love share our multi players' games.
The "Argad" rule permits all the players to move alltogether. Players whose characters met on the table can speak to each other (roleplaying), negociate. Everybody can move easily and freely except when fighting occurs where we have to become slow and follow the engagement's rules, ranges, moves...
In fact, I had no time, not even a single minute to visit the hall, eat a pancake or anything else as players always had something to ask or to resolve with me.
I was a little bit afraid when two players both lost their characters. (The mexican chief and the sheriff in the big house). The mexican player hide his suvivors and the last deputy became the nex sheriff.
When this occurs, I usually (I did tat several times in my sengoku campaign) offer another roles to dead players (Really? ^_^) for the following adventures.
Some of them are expecialists of loosing their characters each time. But they don't care, they have great fun each time, and they know that they mau have a better one in a different role on the next date.
I know my players better and better and I can propose role more suitable to them.
For the 3 politicians, I needed 3 players good at rolepaying and creativity.
One of them didn't especially want to fight... So I gave him the doctor (and candidate to the townhall) (and had a lot to do).

The only tunin I can tell you if you want't to try the adventure (after 30 years of attempts):
Its a lot easyer to had roleplay rules to a skirmish game than trying to adapt a roleplaying game to mass engagements.
You may have a look to my Sengoku campaign. I managed alone up to 13 players together. Don't think you can anticipate whatever they will do. Of course you can't and you have to accept it. The following episodes may take a direction you couldn't imagine... Imagination is king.
(Sorry for my poor english, I do my best and hope to be anderstandable)

P.S. Players had 7-12 figures each. For Sengoku it rised to 20-30 each.

« Last Edit: October 29, 2019, 06:40:23 AM by Euthanasor »

Offline Patrice

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #7 on: October 29, 2019, 09:55:10 AM »
It was an excellent scenario and game ...and I didn't get killed!  lol  (I was playing the role of the doctor).

Euthanasor had decided to use an adaptation of Argad rules, it allows for fast actions (simultaneous moves) but requires hard work from the GM with so many players. I think it's the first time this ruleset is used for an Old West game. The previous month I wrote a draft of adapted charts for this context and Euthanasor added his own system of personal characteristics that he already uses in his Samurai Sengoku games.

And, um, the cavalry... The cavalry didn't fight, its arrival was the end of the game, or in fact the end of troubles in town so the election for mayor could be resolved to end the game.

Offline FifteensAway

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #8 on: October 29, 2019, 12:46:48 PM »
KO = knock out, TKO = technical knock out - which means the referee stopped the match before the loser got actually knocked out.

Offline Vagabond

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #9 on: October 29, 2019, 04:14:14 PM »
A lovely looking town, I much prefer scratch built towns to the mdf ones, they are much more diverse in nature.

My French is pretty poor and so I used google translate to read the text which sounded like you had a great time. I don't think I grasped the mechanics of the election but having so many factions with different objectives is so much better than having a number of gangs just trying to shoot each other.

Thanks for the post, very much enjoyed it.

Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #10 on: October 29, 2019, 09:01:58 PM »
Thank you all.
What I love in Scrtachbuild is to build exactly what I need or imagine myself. No limit, just time and inventiveness.


Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #11 on: October 29, 2019, 09:05:14 PM »
KO = knock out, TKO = technical knock out - which means the referee stopped the match before the loser got actually knocked out.
The 3 maches were real KO. In fact, the old guy really had luck and won against the chineese boxer. (The chineeses were later accused of cheating for money).

Offline Euthanasor

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #12 on: November 08, 2019, 05:21:54 PM »

Offline warlord frod

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #13 on: November 09, 2019, 04:54:34 AM »
WOW  :o :o :o Epic wild west adventure. I enjoyed your little video very much.

Offline syrinx0

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Re: A new mayor for "Scratchbuilt-Town".
« Reply #14 on: November 10, 2019, 01:29:58 AM »
Great video!  Looked like your players were all having a good time.
2024: B: 0; P: 148; 2023: B:77; P:37;