Thanks Chaps
I really like that commanders must chose to either get stuck in and help troops in combat or command their entire battle.
Command is crucial in this game and plenty of Yorkist units go left behind as the leaders charged forward hell bent on glory.
Great to see the congestion in the town centre- looks a great 'simulation' and very much like the descriptions of the fighting from everything I've read over the years regarding the battle.
With hindsight the town should have been closer to the middle of the table - it was quite cramped on one side of the table.
Epic. Well done Giles.
Not bad for a large skirmish set to cope with that little lot 😂
The rules are very straightforward and allow a reasonable amount of scenario tweaking. Any fewer than four players would have been a struggle. We had multiple melees being rolled simultaneously during the bonus card rounds.