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Author Topic: Kickstarter - Able Company - Because sometimes only super soldiers will do  (Read 816 times)

Offline Chris Abbey

  • Mastermind
  • Posts: 1749
    • Sally 4th Wargames Terrain & Figure Storage


I've just created a mini 7 day Kickstarter to launch the complete Able Company set.
Sculpted by the very talented Mark Fuller and painted by the very talented Jon Atter.

https://www.kickstarter.com/projects/blackstone/able-company
Chris Abbey
Www.sally4th.co.uk

Offline Chris Abbey

  • Mastermind
  • Posts: 1749
    • Sally 4th Wargames Terrain & Figure Storage
I've started working on a set of Pulp Alley character cards for representing Captain America & Howling Commandos using the Able Company Miniatures.



I'd be really interested if anyone has any suggestions for improving stats / skills.

You can download them from our Pulp Alley Free Character Card Page. http://wargamesbuildings.co.uk/Pulp-Alley-Gaming-Accessories/Pulp-Alley-Free-Character-Cards

Offline ced1106

  • Mad Scientist
  • Posts: 517
Congrats on funding!

Offline Chris Abbey

  • Mastermind
  • Posts: 1749
    • Sally 4th Wargames Terrain & Figure Storage
Yesterday Lewis & I got together over Zoom to play an exciting Game of Pulp Alley.


In this encounter Captain America comes face to face with his nemesis, Red Skull, as the both attempt to recover the plans for the Top Secret Cypher Machine from the secret submarine base.



We played on of the standard scenarios from the Pulp Alley rulebook, Scenario 3: Trail of clues. This meant that the four minor plot points were placed on the table (roll of camera film, document in safe, cipher pad by radio set, weird scientific equipment). The first player, whose character solved one of these clues gets to place the major scenario plot point, the plans for the cipher machine. We rolled for scenario events, Captain America got Familiar Area giving him a bigger dice for rolling for starting Director, he'd obviously been well briefed on the mission. Red Skull got Reconnoiter meaning that characters could not move more than 6" or attack on turn one.



Full details with lots and lots of photos on my hobby blog http://wargamesbuildings.co.uk/Hobby-Pages/Captain-America-vs-Red-Skull-Battle-Report

Offline Weird WWII

  • Mastermind
  • Posts: 1313
  • You called down the thunder,now reap the whirlwind
    • Weird WWII
Awesome stuff!
Keep it WEIRD!

Offline Chris Abbey

  • Mastermind
  • Posts: 1749
    • Sally 4th Wargames Terrain & Figure Storage
The game was a huge amount of fun.

 

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