Muskets and Tomahawks: the Big Cheese
We played the eighth and final game in our M&T campaign. Colonel Camembert personally led his French forces as a vanguard to clear the way for a siege of Fort Necessity, but was blocked by newly-promoted Captain Wensleydale and his redcoats. All the characters in play were given intrigues to add to the fun - as the French commander was unable to attend at the last moment, Col Camembert was deemed ‘eccentric’ which meant that he would sometimes play a random card! Not that this made much difference, as things went...
I was expecting a fairly open battle but the British and French regulars got themselves bogged down in a long range musketry duel, each hoping for the lucky shot that would force a poor reaction test. This didn’t come till near the end of the game, when the Canadian militia worked their way round the left flank and started to cause significant casualties to the redcoats.
On the right, a substantial Huron warband (correctly identified by Mike as ‘every Indian in James’s collection’) surged through the woods. They were met with determined resistance from the rangers, who put one unit to flight with a well-aimed volley, but eventually the numbers told and the Hurons overcame the resistance; Creeping Wolf took a Ranger prisoner and herded him off the table, thus fulfilling his intrigue to deliver a captive back to his people. Ranger Captain Strathdon and two survivors were left holding the edge of the woods, but with little hope of withstanding another attack.
At this point, we ran out of time and called it as a narrow French victory. This also signalled the end of the campaign, which resulted in overall victory for the French in the Ohio Valley. It’s been great fun to see the narrative and characters taking on a life of their own and an excellent excuse to get all those lovely figures on to the table. I’m sure we will get play again.