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Author Topic: WW1 Rules ?  (Read 3092 times)

Offline waterproof

  • Librarian
  • Posts: 157
  • would like to paint more
WW1 Rules ?
« on: September 24, 2021, 07:34:41 AM »
I have been collecting and painting WW1 miniatures 28mm for some time now.
Now I am thinking what rules would work well here.
Scale 28mm, number of figures about 30 to 40 ? Not too big would be nice. The number of models can be also gladly somewhat smaller.
I have now not so much together and certainly not so much painted. But I catch myself constantly as the one or the other order.
And paint only for the showcase would be too boring for me.
Western front, eastern front, I find both interesting. Preferably from early to mid epoch.

Looking forward to suggestions.

Offline black hat miniatures

  • Mad Scientist
  • Posts: 970
    • http://www.blackhat.co.uk/
Re: WW1 Rules ?
« Reply #1 on: September 24, 2021, 07:48:23 AM »
Take a look at Trench Hammer for trench raids - small number of figures needed:

https://www.wargamevault.com/product/229525/Trench-Hammer-WW1-fighting-on-the-cheap

Mike Lewis

Black Hat Miniatures
www.blackhat.co.uk

Offline Mad Gadgeteer

  • Scientist
  • Posts: 268
Re: WW1 Rules ?
« Reply #2 on: September 24, 2021, 03:20:03 PM »
If you can find them for a reasonable price I would highly, HIGHLY  recommend the Warhammer Historicals set - The Great War and Over the Top. 

After those I would recommend 'Through the Mud and the Blood' by TooFatLardies.

If you haven't seen the following blog yet, I would urge you to check it out.  The guy uses the 'TTMAB' rules must of tge time, but I belive he uses the other as well.  The visuals alone are worth a visit!!!

https://sidneyroundwood.blogspot.com/search/label/Great%20War?m=0


"May the dice of your God's roll like the breasts of your favorite concubine."  Graeme "Henry" Henderson, Dumfries c1980

Offline fred

  • Galactic Brain
  • Posts: 4378
    • Miniature Gaming
Re: WW1 Rules ?
« Reply #3 on: September 24, 2021, 03:58:05 PM »
We have been playing a lot of If the Lord Spares Us - by Too Fat Lardies - its probably a higher scale than you are looking for but gives really good games.

I’d certainly have a look at Through the Mud and Blood, as it shares a number of mechanics, but is very much aimed at the scale of game you are looking for.


Offline Metternich

  • Scatterbrained Genius
  • Posts: 2564
Re: WW1 Rules ?
« Reply #4 on: September 24, 2021, 08:53:16 PM »
Through the Mud and Blood has a very WW 1 feel.  Interesting mechanics, and makes distinctions between the specialist roles of the various troops you could find within a platoon.

Offline NurgleHH

  • Supporting Adventurer
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    • Victory Decision Vietnam
Re: WW1 Rules ?
« Reply #5 on: September 24, 2021, 09:00:00 PM »
I used Triumph&Tragedy, but it is harder to get, I’m afraid. Next Time I try Fistful of Lead:Big Battles by Wiley Games. Great, simple set. The maker of the set is around here.
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline armchairgeneral

  • Supporting Adventurer
  • Mastermind
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Re: WW1 Rules ?
« Reply #6 on: September 25, 2021, 06:57:35 AM »
I use Bolt Action for WW1. Although a WW2 set, it works well for WW1 with few adaptations needed.
« Last Edit: September 25, 2021, 09:41:45 AM by armchairgeneral »

Offline Lord Raglan

  • Scatterbrained Genius
  • Posts: 3200
  • Abergavenny
Re: WW1 Rules ?
« Reply #7 on: September 25, 2021, 08:23:28 AM »
I use Bolt Action for WW1. Although a WW2, it works well for WW1 with few adaptations needed.

Second this suggestion

Offline waterproof

  • Librarian
  • Posts: 157
  • would like to paint more
Re: WW1 Rules ?
« Reply #8 on: September 27, 2021, 06:33:47 AM »
Thanks for the good suggestions . The Great War of Warhammer Historical I already have and find it a great pity that it is no longer issued.
I always find it difficult to play with rulebooks when the production has been discontinued.
I think "Through the mud and blood" and Bolt Action are also my favorites. I will get the former.

Offline Pijlie

  • Mastermind
  • Posts: 1252
    • Pijlie's blog
Re: WW1 Rules ?
« Reply #9 on: September 27, 2021, 10:14:36 AM »
It might be an odd advice at first sight, but the modern Specre operations rules are actually excellently suited for all 20th century war gaming periods.

Every conceivable weapon is represented, as are vehicles, although you might want to create WW1 tank stats based on something between a ww2 era tank and a soft skin vehicle.

Tactics can be emulated by playing with troop quality and 30-40 figures per side (or assymmetrical proportions) can be handled well.   

Through the Mud & The Blood is defintely a good alternative, if a totally different game, and also meets your criteria.   

I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?

http://pijlieblog.blogspot.nl/

Offline SteveBurt

  • Mastermind
  • Posts: 1285
Re: WW1 Rules ?
« Reply #10 on: September 27, 2021, 08:17:39 PM »
Through the Mud and Blood is excellent - as is the scenario pack which you can buy for it

Offline Mad Gadgeteer

  • Scientist
  • Posts: 268
Re: WW1 Rules ?
« Reply #11 on: September 28, 2021, 01:53:19 AM »
Thanks for the good suggestions . The Great War of Warhammer Historical I already have and find it a great pity that it is no longer issued.
I always find it difficult to play with rulebooks when the production has been discontinued.
I think "Through the mud and blood" and Bolt Action are also my favorites. I will get the former.

I feel the same about miniature manufacturers.  I can't bring myself to buy minis from those that don't seem inclined to flesh out their ranges.  WWI minis are an exception - no one seems to create extensive ranges that are fleshed out.

It is unfortunate that Warhammer decided to drop the line, yet if you were only going to game the Western Front you'd be good to go with them.  Per Warhammer they were only planning 4  other supplements, they were to cover the Mid East, Africa and Asia, Air warfare and Naval operations.

Offline waterproof

  • Librarian
  • Posts: 157
  • would like to paint more
Re: WW1 Rules ?
« Reply #12 on: September 28, 2021, 06:57:16 AM »
throug the mud and blood I will order.
I also find it a pity that Warhammer has discontinued the series for WW1. With the miniatures manufacturers it depends on which era is currently covered or with which other manufacturer the miniatures can be combined.
I am a big fan of Paul Hicks and his series, I have also already bought some. And here I think he could actually make the range somewhat complete. Officers for the German Jäger would be great. Or a signal/communication squad for each side. A field gun for the Germans would also be missing. I'm very curious about the Russians that are now appearing in Empress.

I also find the eastern front more interesting in places. More cavalry because over wide areas were not always trenches.

Offline AdmiralAndy

  • Scientist
  • Posts: 203
Re: WW1 Rules ?
« Reply #13 on: September 28, 2021, 09:16:24 AM »
There's a WW1 adaption for Chain of Command in one of the TooFatLArdies Specials, I think its the Winter 2015 edition.

Offline goingaviking

  • Student
  • Posts: 12
Re: WW1 Rules ?
« Reply #14 on: January 24, 2022, 10:12:56 PM »
There's a WW1 adaption for Chain of Command in one of the TooFatLArdies Specials, I think its the Winter 2015 edition.
The article is called Cocking Up Through The Blood and The Mud. It is in 'Play the Game' which is a compendium of articles from the Too Fat Lardies specials covering If The Lord Spares Us, a brigade-level game for the Great War in the Middle East (the first ruleset published by the Lardies), and Through the Blood and the Mud, their platoon-level game for the Great War. 

Chain of Command began as a World War 2 version of Through The Blood and The Mud but then took on a life of its own. Significant differences between Cocking Up and the the original TtBatM are that card activation has been replaced by the CoC dice activation, hidden movement has been replaced by the the CoC patrol phase and leaders use d6 to see if are a casualty rather than a d10 (which greatly reduced their chances of surviving unhurt).

 

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