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Author Topic: MWWBK: Plains Wars at Partizan  (Read 4001 times)

Offline sjwalker51

  • Scientist
  • Posts: 368
Re: MWWBK: Plains Wars at Partizan
« Reply #30 on: December 02, 2021, 06:54:41 AM »
Have fun with the amendments and all questions/suggestions very welcome!

Simon

Offline FifteensAway

  • Galactic Brain
  • Posts: 4608
Re: MWWBK: Plains Wars at Partizan
« Reply #31 on: December 03, 2021, 01:13:24 AM »
Another thanks for the rules modifications link - downloaded and printed and, briefly, perused.  Going to think about something special for Apaches "gone to ground" like better shooting ability than other figures gone to ground.  Clearly, some significant thought and effort went into these modifications. 

Now if I can adjust the die rolling to avoid the 'buckets of dice' I'll really be rolling!  :D

Offline sjwalker51

  • Scientist
  • Posts: 368
Re: MWWBK: Plains Wars at Partizan
« Reply #32 on: December 03, 2021, 10:31:02 PM »
I’m ‘old school’ and quite like rolling buckets of dice 🙂

One other tweak we’ve experimented with that might answer your Apache issue; we limit Firing 4+ to units with magazine rifles (typically 1890+).

Instead, Sharpshooters/Marksmen reroll 1’s when Firing (once), costing +1pt per unit - it gives them an edge but doesn’t unbalance the game.

Offline CPT Shanks

  • Scientist
  • Posts: 275
Re: MWWBK: Plains Wars at Partizan
« Reply #33 on: December 21, 2021, 09:41:52 PM »
Simon great mods I look forward to trying them out now that I have a better understanding of Gone To Ground 😀 to me these mods make sense.
"welcome to the world of cascading failure"


Offline MaleGriffin

  • Mastermind
  • Posts: 1719
  • Don't bother running.... You'll just die tired....
Re: MWWBK: Plains Wars at Partizan
« Reply #34 on: December 22, 2021, 04:05:12 PM »
Fantastic display! I wish I could have seen it in person.
Hoc quoque transibit
Sanguinem sistit semper

 

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