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Author Topic: 6mm city - trucks p.3 Trash p.4  (Read 5480 times)

Offline Macrossmartin

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Re: 6mm city project
« Reply #15 on: January 24, 2022, 02:25:56 AM »
Random words give that authentic '80s anime vibe!
Operating from an abandoned US spy base somewhere in the Australian outback, Miniature Martin produces games and scale miniatures set in parallel worlds, past and future. He is NOT trying to take over the Earth. This time.

Offline YPU

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Re: 6mm city project
« Reply #16 on: January 25, 2022, 03:00:04 PM »
And the final building for this block finished, had a visible printing flaw but it will do for now.





3d designer, sculptor and printer, at your service!



3d files! (here)

Online Pattus Magnus

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Re: 6mm city project
« Reply #17 on: January 25, 2022, 05:02:00 PM »
Those buildings look phenomenal! That’s taking 6mm terrain to another level.

Offline YPU

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Re: 6mm city project
« Reply #18 on: January 28, 2022, 01:46:03 PM »
Those buildings look phenomenal! That’s taking 6mm terrain to another level.

Cheers! the quality of the sculpts really help.

Next up, I really want some sweeping highways going through my city. here is my first test, a very obvious flaw in the print, and some very stupid design mistakes (mismatching peg and holes) but I think I am on to something here.






Offline OSHIROmodels

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Re: 6mm city - highway overpass P.2
« Reply #19 on: January 28, 2022, 02:02:57 PM »
I'm liking this  8)

Makes me think I should've done my Akira project in 6mm  lol
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline YPU

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Re: 6mm city - highway overpass P.2
« Reply #20 on: January 28, 2022, 02:12:50 PM »
I'm liking this  8)

Makes me think I should've done my Akira project in 6mm  lol

You'd have gotten a lot more city onto the table  :D I wouldn't have gone smaller than 15mm for that though, 6 is just not suited for character-driven drama.

Offline OSHIROmodels

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Re: 6mm city - highway overpass P.2
« Reply #21 on: January 28, 2022, 02:28:06 PM »
Neither is 28mm with what I want to do  lol

Offline YPU

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Re: 6mm city - highway overpass P.2
« Reply #22 on: January 29, 2022, 04:19:46 PM »
acme presents a whole new way to bugger up your roads. Curves! I intended to make curvy snaking expressways from the get-go, but the straight section was a better starting point. I'm very chuffed with these, 22.5 degree bend so 16 will give you a ring road. Now for ramps and splits. I should note, I intend these as one direction 2 lane sections. Wide enough to fit most mecha and infantry bases but not huge. A pair side by side would make for a functional highway setup I think?






Offline OSHIROmodels

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Re: 6mm city - highway overpass P.2
« Reply #23 on: January 29, 2022, 04:44:24 PM »
Yes, I like that  :)

Offline Sangennaru

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Re: 6mm city - highway overpass P.2
« Reply #24 on: January 29, 2022, 04:46:38 PM »
Really, really digging this!

Offline Cypher226

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Re: 6mm city - highway overpass P.2
« Reply #25 on: January 29, 2022, 05:00:53 PM »
That 'feels' like Japan alright!

Offline YPU

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Re: 6mm city - highway overpass P.2
« Reply #26 on: January 29, 2022, 05:43:21 PM »
That 'feels' like Japan alright!

That's just because giant robots are wrecking it.

Nah thanks for the compliment! I specifically used satellite imagery of the osaka gate tower to get the curve radius and road with to a realistic level. Not as large as I'd have expected actually! I had it in mind that having anywhere near a half turn of expressway would fill the table by itself.



Offline zrunelord

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Re: 6mm city - highway overpass P.2
« Reply #27 on: January 29, 2022, 07:06:40 PM »
Nice work Ypu.
Excellent for some DFA mayhem !!!! ( death from above )

Z
http://castrarunis.blogspot.com/

Imagine & you can.
Most see shapes you must see possibilities.
Z

Offline YPU

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Re: 6mm city - highway overpass P.2
« Reply #28 on: January 29, 2022, 07:50:41 PM »
Nice work Ypu.
Excellent for some DFA mayhem !!!! ( death from above )

Z

Oh yeah fitting a mech on top was a core requirement to me! I've been wanting to do a monorail (suspended?) for ages as well but gameplay-wise it would add very little whereas a wider expressway adds interesting play options.

Offline 6milPhil

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Re: 6mm city - highway overpass P.2
« Reply #29 on: February 15, 2022, 09:58:03 PM »
That road is really impressive.  8)

 

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