Hi Chaps,
Thanks for your comments
Re play adaptions, I’ve had the following reply from our Gamemeister’
We didn't really adapt the rules, and it worked alright, though I think around 50 points is about the limit of the system. The Moors in particular failed a lot of activation rolls, which meant that they lost out on a quite a few turns. We played in a spirit of good fun and took this as a bit of welcome friction, but I think if we were to do it again, we would probably divide the two sides, so that each of the four players (two to a side) had a separate force (and leader) for purposes of activation rolls. That way, even if one half of the side fail to activate on the first roll, the other half will have a chance to do something.
I hope that helps
JJ