*
Welcome, Guest. Please login or register.
April 27, 2024, 08:04:25 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690838
  • Total Topics: 118355
  • Online Today: 861
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Question to those who paint multiple sides for a project  (Read 1918 times)

Offline Mr. White

  • Mastermind
  • Posts: 1418
    • Wyrd Stones and Tackle Zones
Question to those who paint multiple sides for a project
« on: May 30, 2022, 02:44:58 PM »
If you’re someone who ends up painting multiple factions of a project so friends can play, do you tend to prefer to have:

1) many different factions to choose from, four or more, but not much more than the minimum required models/units
2) two sides, but go deep and have all the options available

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5825
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: Question to those who paint multiple sides for a project
« Reply #1 on: May 30, 2022, 03:10:48 PM »
I tend to go for two, well sorted factions. Some bells and whistles make for some variation in consecutive plays, without having to learn the intricacies of an entire new army.

However; there are certain games where I do like to overboard and collect a great many factions (I'm looking at you there, Infinity!), but the binary approach above is my usual MO...
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Hummster

  • Scientist
  • Posts: 279
    • My blog
Re: Question to those who paint multiple sides for a project
« Reply #2 on: May 30, 2022, 03:36:03 PM »
Though I am more of a historicals gamer when I do these sorts of games I'd normally go with 2 factions with a bit of depth rather than try and do too many.

Offline Kelly_

  • Bookworm
  • Posts: 95
  • ...the underscore is silent
Re: Question to those who paint multiple sides for a project
« Reply #3 on: May 30, 2022, 05:07:57 PM »
Definitely option 1, with several different factions.  I find it is a lot easier to add individual units onto small existing forces one at a time to bring in depth, than to start a third from scratch when you already have cases filled with your first and second factions.

Best of all for depth though, are systems that allow allies or non-aligned models you can use for multiple forces.
If my wife asks, I only spent half as much as I wanted to...

Online Warren Abox

  • Scientist
  • Posts: 433
    • War In A Box - New Location!
Re: Question to those who paint multiple sides for a project
« Reply #4 on: May 30, 2022, 05:21:45 PM »
I generally start with four or five stripped down factions.  This allows me to experiment with each faction's abilities and style, and how the factions play against each other. This helps me determine which two are the most interesting, or make the best matched pair, and I'll move on to collecting all the bells and whistles for my two favorites.

Offline jambo1

  • Scatterbrained Genius
  • Posts: 2138
Re: Question to those who paint multiple sides for a project
« Reply #5 on: May 30, 2022, 05:22:13 PM »
Option 2 for me, I tend to do both sides and plenty of unit in each. Well that's the theory but my glacial painting speed tends to cloud the whole thing! :)

Online has.been

  • Galactic Brain
  • Posts: 8295
Re: Question to those who paint multiple sides for a project
« Reply #6 on: May 30, 2022, 06:04:49 PM »
Best option = Two forces that can fight each other &/or be allied.
Where that is not possible (ACW for example) I start small, say
2 to 4 Inf. 'regiments' , a Cav. unit & an artillery battery each.
That way we can at least play a game. If my opponent gets the
bug we can both continue to add forces. If not I will add what
takes my fancy on an 'as & when' basis.

Offline Pattus Magnus

  • Scatterbrained Genius
  • Posts: 2105
Re: Question to those who paint multiple sides for a project
« Reply #7 on: May 30, 2022, 07:23:38 PM »
I have had ambitions to do several armies to give guests a range to choose from. And I have never been able to pull it off for any game bigger than small skirmishes with 5-10 figures per side. It was too easy to do a unit here and a unit there scattered across the armies and never get enough of anything done to be a viable force.

Conversely, I have successfully done paired opposing forces for bigger armies several times… The advice to do forces that could be combined as allies or fight each other is worth considering. Similarly, if one army includes an allied or mercenary contingent that could eventually be expanded into an army on its own you can get extra mileage (I’m hoping to build out the Galatian contingent in my successor army that way someday).
« Last Edit: May 31, 2022, 01:12:04 AM by Pattus Magnus »

Offline Cat

  • Mastermind
  • Posts: 1254
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Question to those who paint multiple sides for a project
« Reply #8 on: May 30, 2022, 08:18:28 PM »
All of the above!
 
My projects tend to quickly escalate into what would be handy for running an 8-player convention game, and then generally expand into further options.

Offline dadlamassu

  • Mastermind
  • Posts: 1542
    • http://www.morvalearth.co.uk
Re: Question to those who paint multiple sides for a project
« Reply #9 on: May 30, 2022, 08:31:32 PM »
Another "all of the above" here.  Usually 4 or more factions, armies etc. if appropriate to start off.  Each with sufficient strength to give an evening's gaming.  Then gradually add allies, specialists, auxiliaries, civilians, brigands, bandits etc. etc. etc.

the exception - when the children and grandchildren were small there were only two sides "Goodies" (the kids) and the "Baddies" (dad/grandad).
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.'
-- Xenophon, The Anabasis

Offline Elbows

  • Galactic Brain
  • Posts: 9470
Re: Question to those who paint multiple sides for a project
« Reply #10 on: May 30, 2022, 09:37:21 PM »
I'd say it depends entirely on the game and the scale.

I play predominantly skirmish games, so it's easy to acquire many factions or just models that can be used by various factions, etc.  However for something like 15mm Battlegroup WW2...I have a 'main squeeze', my primary army - and then one fairly extensive loaner army.  I don't see myself excpanding to a heap of random armies.  My 15mm Soviets, for instances, take up some 5-6 boxes, my Germans 2-3.

However, I also don't have one game that I love above all else.  I know some gamers are 100% dedicated to one or two games, and go far heavier with the project than I do.  If I was dedicated to one game or one kind of game, I can see going deep on numerous armies.
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline diehard

  • Mad Scientist
  • Posts: 593
Re: Question to those who paint multiple sides for a project
« Reply #11 on: May 30, 2022, 11:47:28 PM »
Option 2 for me, from way back in Epic 40K (Marines and Eldar), SoTR (Americans & Germans) to most recently Hordes (Legion & Circle.) Chosen by what I like the looks of most. Now for games with a smaller limited group like Bloodgood I did numerous teams. With Necromunda I had a dedicated opponent so only did Orlocks as that's what I started with and just kept making new models as the gang changed but always planned on doing the Escher (till I lost my dedicated opponent.)
We haul ours to kick theirs.

Offline FierceKitty

  • Mastermind
  • Posts: 1723
Re: Question to those who paint multiple sides for a project
« Reply #12 on: May 31, 2022, 01:51:24 AM »
I've always had a strong preference for at least one opponent for every force I do, and usually several more. In 10mm, this is usually feasible, and you can still have pretty big armies.
The laws of probability do not apply to my dice in wargames or to my finesses in bridge.

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Question to those who paint multiple sides for a project
« Reply #13 on: May 31, 2022, 03:56:56 AM »
Skirmish games: many different forces
Bigger games: two filled out forces (at least in theory. I have trouble getting there!)

Offline eilif

  • Scatterbrained Genius
  • Posts: 2383
    • Chicago Skirmish Wargames
Re: Question to those who paint multiple sides for a project
« Reply #14 on: May 31, 2022, 04:29:33 AM »
Option 1 and 2 for skirmish. If we're playing sing of Blades and Heroes, Necromunda, or some Post Apoc or Sci Fi skirmish, I've got lots of forces and lots of options.

For larger battle games, it's probably neither. I've likely got the  required amount of minis for me large battle and not allot of excess options. 

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
3454 Views
Last post July 07, 2006, 12:27:16 PM
by Mo
2 Replies
1735 Views
Last post May 12, 2010, 08:39:52 PM
by D@rth J@ymZ
58 Replies
7056 Views
Last post March 16, 2021, 06:19:23 PM
by Mr. White
25 Replies
2128 Views
Last post November 28, 2021, 06:39:40 AM
by Khusru2
14 Replies
1999 Views
Last post September 21, 2023, 12:14:40 PM
by Mindenbrush