"The farforged host are a strange and grim stormhost - forged at aphelion, as the burning core of mallus was at its Apsis, they are ever distant - each warrior in this iron clad band longs for the endless journey of the quest. So it is that these warriors are lead not by lords, but by errant questors and wandering knights who have been given some great and distant task by the god king."
Right that's the fluff out of the way...
I like age of sigmar. I have liekd it since it came out - I think it's a refreshingly fun game and since its earliest days I have thought the setting had potential to be a really psychedelic breath of weird air in what had become quite a stagnant fantasy landscape. Fast forward to two weeks ago - I had become a bit tired of the grim darkness of the far future and decided to start digging into the latest age of sigmar lore and low and beholdif what I wanted isn't exactly what has happened - strange cosmologies, realities made of crystalline magic, a grand cycle of universal recurrence ...It all felt like a drulliet comic with a bit of a friendly mask on top - It's all very moorcock...
which is perhaps way the latest age of sigmar partwork magazine is called stormbringer. And it was just this magazine, the entire back catalogue of which I stumbled across in forbidden planet, that prompted me to start an army of stormcasts. (the core of which, through multiple magazines, has cost be less than £50)
The army has started with 10 vindicator spears.



These new stormcasts are far nicer than the 1st edition lads - less chunky, far sleeker and more sinister looking. They're also a real joy to paint. I am not a speed painter - in 20 years I've never managed to build more than a single squad without getting distracted by converting or detailing. But a couple of spray cans and some spot colours really work to bring these figures to life.
The next step is to add a knight questor and some preators, and then look at what kind of dragon-y magicky nonsense I can add.