Will, lovely looking models. Have you made any progress on the rules front? I'd hate to see you spend so much time and effort on your beautiful figyues and then fall at the "rules hurdle".
Regards
Some progress, and my approach to this has evolved over the last few years.
I'm under no illusion that another pike-and-shot era ruleset will have any large appeal, so I won't be testing any kind of commercial release, nor will I be marketing them significantly.
I've now narrowed my goal with this (long term and in no real hurry) project and its rules.
I'd like to have two large-enough armies to take to game stores and, as a member of the quasi-reenacting organization, SCA events I attend to act as an interactive demonstration of how war in that time and place may have looked.
So the rules are going to be very, very simple. Maybe a step or two more complex than what's presented in One Hour Wargames.
That way, those without the interest in the era - or are new to wargames - won't be inundated with complex mechanics, math, or edge cases.
Simple unit stats (I think I can get away with a basic move range in S/M/L increments like SAGA), a combat strength stat, a simple ranged stat with distance, and a catch-all discipline/order stat.
No command stands. Zones of control get handled well enough with big stands and no interpenetration.
Activation and turn sequence inspired by Crossfire and the Lion Rampant-derived series.
But all that's of course subject to playtesting... which right now uses what I've got combined with cardstock proxy markers.