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Author Topic: Danubis IV - Inquisitor campaign  (Read 4304 times)

Offline Pictors Studio

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    • Pictors Studio
Danubis IV - Inquisitor campaign
« on: September 10, 2023, 04:38:42 PM »
We just started our Inquisimunda campaign for the Fall instead of our normal Necromunda League. 

There will be a more heavy role playing aspect to the campaign than the regular League.  Players have been tasked with coming up with an Inquisitorial Warband or that of an equally powerful character. 

We have two people GMing so one person can fill in with NPC warbands if needed while the other person goes around answering questions and so forth. 

The game is set on the fourth planet in the Danubis system.  Twenty years ago it was the site of a battle between Tau and Imperial forces before a plague forced a armistice between the two.  The planet is heavily populated by Kroot and the Tau were defending their allies from Imperial encroachment. 

The Imperial Governor was very strict about the treaty which eventually led to a revolt led by a Mining corporation that was a front for a Genestealer Cult who were backed by several other mining companies. 

The players are now in this world ten years post revolt as the expected Tyranid invasion has not yet materialized.  The players have various motivations but most are trying to destabilize the GSC-led government. 

So far we have two Inquisitors, an ensorcelled magos, the "last" Adeptus Arbite on the planet, the warband of a deceased inquisitor and a band of mutants and psykers gathered to save the people that hate and fear them. 

We have started to generate some newsletters for the players.





« Last Edit: September 10, 2023, 04:44:53 PM by Pictors Studio »

Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #1 on: September 11, 2023, 08:15:18 AM »
We received pictures of the first Warband from one of our players.







« Last Edit: September 11, 2023, 08:16:49 AM by Pictors Studio »

Offline frank xerox

  • Scientist
  • Posts: 405
Re: Danubis IV - Inquisitor campaign
« Reply #2 on: September 12, 2023, 09:05:58 AM »
Looks like its going to be brilliant fun! Love a campaign newsletter, me

Offline Pictors Studio

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    • Pictors Studio
Re: Danubis IV - Inquisitor campaign
« Reply #3 on: September 15, 2023, 04:36:39 PM »
It is fun so far.  We had the first night of games last night. 

One of the Inquisitor players was going to be late so we set up a meeting between him and his opponent.  The one player was two hours late so one of the GMs played a Genestealer Cult ambush against the other player and made it last until the other player showed up and swept the last of the cultists away, saving the day just as the other player managed to flee.  Awfully convenient that the "hero" of the resistance shows up at the last minute. 











In another game a key leader in the regime decided to defect and contacted one of the Inquisitors.  Word leaked out that he was leaving his secure HQ and another resistance faction took the opportunity to try to assassinate him, not knowing about his change of heart. 







They were completely successful. Now his fanatical sister will run that portion of the government herself and she is entirely dedicated to the GSC agenda. 



The other two games had little in the way of narrative consequences, just different groups scrapping over supplies and a busted water pipe.























Our next game won't be for another three weeks as one of the GMs is heading off to Europe for a spell.

Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #4 on: October 13, 2023, 03:45:54 PM »
We had our second session of Inquisitor league last night.

There were three games.



The first was a roadblock. The GSC government has announced that they are going to be absorbing the guilds into the government. It isn't clear yet whether or not the Guilders will be absorbed with the Guilds and run the new system or whether they will be replaced with mining logisticians from the governement.

Either way the Guilders wanted to hide their valuables.



One of the players didn't want the Guilders knowledge to fall into the hands of the government so planned an ambush. He was not able to stop them and was captured by them in the end.









Next some of Inquisitor Draxis' men ran into some muties in town.

Someone bit their thumb at someone else and the next thing you know, someone started blasting.









The muties went down hard and fast but then the authority's goons chased the henchmen and brought two down before they got away. Vivek was only one to escape and he was the one that drew first.



Lastly Inquisitor Aife Sante wanted to check out the base of a Magos Biolgis that seemed pretty sus. While there it seemed like the Magos' men had returned.



A firefight ensued and Sante went insane trying to levitate. The newcomers quickly overwhelmed the now leaderless warband and captured one of them. After the brief battle the two sides parlayed and it was discovered that the victors were not associated with the Magos but were a group under the leadership of an Interrogator whose master had been killed in the Genestealer uprising.



The two sides then exchanged information and a plan was made for next week.












Offline blacksoilbill

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Re: Danubis IV - Inquisitor campaign
« Reply #5 on: October 14, 2023, 02:13:21 AM »
Lots of great figures there: sounds like a fun campaign too.

Offline jhonpog

  • Scientist
  • Posts: 310
Re: Danubis IV - Inquisitor campaign
« Reply #6 on: October 14, 2023, 02:49:44 AM »
wow stunning looking tables, terrain and figures.  Thanks for a fun read I really liked the background you gave Danubis IV. Very well done looking forward to more updates

Offline fourcolorfigs

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    • http://www.four-colorstudios.com/
Re: Danubis IV - Inquisitor campaign
« Reply #7 on: October 20, 2023, 01:30:28 AM »
I was honored to have my head beaten in as a special guest star during week one of the campaign!

Scott is a consummate host and storyteller!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #8 on: October 21, 2023, 08:48:01 PM »
Glad you guys are enjoying things so far. 

We had one of our plot twist reveals at the last game on Thursday night.  I'm not going to spill the beans here as some of the players aren't aware of it, but suffice to say that two of the players were very surprised to find out what they had stumbled upon.

The first game here featured an Inquisitor and her warband and an Interrogator and his warband.  They carried out a raid into Xinquan Longwall HQ after receiving a tip from the former, and deposed, head of that corporation. 



They had to fight their way through the Xinquan guards and then some of the security forces from Golden Dawn Minerals as well.



It was a tough scrabble through at times and the security forces really gave the invading teams a run for their money.


Two guards especially proved their worth to their employers. They held up a good chunk of the intruders for a number of turns, even taking plasma blasts at nearly point blank range and hanging on, but were finally overwhelmed.   



If Inquisitor Sante had performed even half as well as those guards, it would have been a fairly easy fight, but she, once again, turned out to be an underwhelming combatant.  She rushed into combat and, even augmenting herself with her psychic power, whiffed and got taken out by a return stroke to the noggin. 




In the meantime things were going a bit pear-shaped for the Guilders.  Not only had the government decided to crack down on them and absorb their functions into the government system, the Guilders themselves had been summoned to the Consecratum to meet with the Lord Regent himself.



While they were out, the rogue police broke into their Guildhall and rescued their captured leader from last week. 









And then Inquisitor Draxis decided to track down the mutants that his men had run into last week.  Another solo Interrogator with his mixed force of Kroot War veterans and ex-enforcers, had a similar idea.  Unfortunately for both groups the leader of the mutants, Reivax, had used an astral projection of himself luring them into a trap. 





The two groups mistook each other for the enemy and a gun fight ensued.  When they figured it out, mutants from the warband ambushed them.  It was quite a mess. 





Eventually both groups fled in the face of the mutant attack although it is possible that one of the mutants that went down was captured by Inquisitor Draxis.






Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #9 on: October 21, 2023, 08:57:38 PM »
Also the latest issue of the New Truth of the Emperor
« Last Edit: October 21, 2023, 09:06:04 PM by Pictors Studio »

Offline blacksoilbill

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Re: Danubis IV - Inquisitor campaign
« Reply #10 on: October 22, 2023, 05:58:13 AM »
These games sound like awesome fun. They look great too: that guildhall with the cage on top is great.

Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #11 on: November 10, 2023, 06:14:03 AM »
It has been a few weeks since our last Inquisitor sesh.  Last week got derailed by a 60-hour work week and then Fall In at the end of it. 

Still, no troubles for this week. 

We had most of the crew out. 

After discovering that the Inquisitor Draxis in stasis at the Xiquan Longwall Mining Facility Inquisitor Aife and Interrogator Faydem split up.  Aife sought to determine which Draxis was the original, the one that was with her, or the one that was running around trying to coordinate resistance to the GSC government, if either. 

Biometric scans, at least ones as detailed as she could access were inconclusive without the other Draxis to compare it too and Aife was not ready to reveal the news of the existence of potential clones. 

She summoned the leader of the mutant group she had set up to run a parallel resistance against the Golden Dawn and the other mining groups running the government.  Reivax came and agreed to try to use his high-level abilities as a psyker to try to determine the length of time this Draxis had been connected to the warp. 



Little did she know that Draxis had been following Reivax for some time.  When word reached him that the mutant leader had been seen meeting with some people who had recently been at Xiquan HQ he decided it was time to bring a halt to the mutant's activities. 





Seeing the ritual that was going on Draxis moved to break up the obviously heretical activity. 



When the two Inquisitors met up face-to-face, they tried to discuss their differences, but the ritual had reached a point where warp energy was spilling from the mutant's pale, bloated body. 



The energy was too much for most of the unshielded minds around it and soon both warbands were driven mad.  Comrades turned their weapons on each other in point-blank gunfights. 

Eventually Aife's savant Elias and Inquisitor Draxis had a simultaneous moment of clarity and Elias managed to get Reivax to stop the ritual.  After a brief demonic possession as well as some rather painful warp feedback, the two warbands were able to calmly discuss their differences. 

Aife revealed to Draxis that there was a doppelganger of the Inquisitor. 

Which, kind of, blew the Inquisitor's mind a little bit. 

Now the two groups are united in their efforts to determine who is the clone.



Feydem was not idle while this was happening.  He organized a meeting between himself and two of the other elements resisting the GSC government. 



He had his Kroot tracker bring some Kroot to the meeting spot outside the Wire and the two groups got suspicious.  Eventually someone chose violence and there was a gun battle which quickly ended when the group that started the fracas fled and the other group followed them out leaving only Faydem and his warband on the field. 




The government, meanwhile, was completing their cleansing of the Guilds.  They had assumed control over the services the Guilds had been providing.  Now they summoned the Guilders.  They all met and were told by the Lord Regent that they would join the government or die. 



The pit they were in slowly filled with a mutagenic gas and Aberrants were released to kill those that did not succumb to the gas.

Tough as the guilders were, they were not able to escape from the monstrous creatures unleashed upon them.

Guilders were being crushed right left and center by the monstrous mauls the creatures wielded.



They fought back, but it was mostly futile.  Between trying to resist the effects of the gas and the creatures lumbering through their ranks all of the guilders were either beaten to death or senseless.



 



Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3462
Re: Danubis IV - Inquisitor campaign
« Reply #12 on: November 10, 2023, 12:35:18 PM »
oh wow, this is the bees knees.

you and your chums are doing what I've always wanted to do with miniature gaming crossed with RPG etc, etc. (and never will now ... - and you do it every year  o_o ).

and all the newsletters etc ... brilliant.

Offline Pictors Studio

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Re: Danubis IV - Inquisitor campaign
« Reply #13 on: November 10, 2023, 05:54:24 PM »
I'm glad you're enjoying it.  We've been having fun with it.  It was great to see the look on both of the player's faces last night when they had to talk about the "clone" thing.  It was a pretty awkward conversation.

I think most of the players are more or less on the same side now and they will be going after the government forces soon. 


Offline Fabien

  • Assistant
  • Posts: 38
Re: Danubis IV - Inquisitor campaign
« Reply #14 on: November 10, 2023, 07:06:07 PM »
Very impressive!  :o

Fabien

Si vis pacem, para bellum

 

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