Ozreth I think the Tolkien world has pretty strict good/evil delineations, what I know of the tournament scene for MESBG it was/is often standard for each player to bring an equal points force of both good and evil so (presumably) you can always field a suitable opponent (may be other reason? balance/fun? Nice to have more armies?) but there’s so many twists and turns (as Warwick says) in both WHFB and ME you could reasonably get away with most conflict choices especially for the sake of getting them onto the tabletop.
It’s a pretty robust system that feels like you have plenty of choice/agency and your decisions matter but without slowing down and becoming a slog - heroes are heroes but not invincible, basic troops can do great things if used correctly etc certainly worth a look - I’ve always thought it would make a better system for Mordheim.
Andrew
BeneathALeadMountain