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Author Topic: WW1 Dogfighters  (Read 3533 times)

Offline flatpack

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WW1 Dogfighters
« on: October 31, 2023, 09:23:50 PM »
Today we played out our first game of WW1 Dogfighters.
The rules are based on Fistful of Lead Starfighters Sci-Fi rules.
The WW1 version was created by Al Agulia on the Wiley Games FB group.
His modifications were a simple 1.5 page document.
They included a modification for adding height to the game, jamming and unjamming machine guns, and tailing.
He has put a lot of time into creating the aircraft performance cards (which we used) and also a set of pilot cards (which we didn’t use for this first game today).

The aircraft are all 1/144 scale, and are metal Red Eagle or resin 3D printed from Syborg.

Todays first game consisted of 10 German aircraft patrolling the western front, who clashed with 6 British aircraft.

It was a terrible day for the RFC/RAF as they lost 3 aircraft, whilst 10 German aircraft safely returned to their airfields.  :o

The British SE5a patrol their sector, unaware of the German growing storm.


German aircraft stalk their prey.


Albatross’ line abreast.


A single SE5a turns to face quite a few enemy aircraft.


The battle is joined, and there are aircraft filling the skies.


A camel tries to cut thro the German lines.


Aircraft duck and dive everywhere.


That camel won’t be making it home today.


Who’s tailing who ?


Even here, the British are unable to get a good shot on a German aircraft.


There goes an SE5a out of the sky.


Good fun was had by all, and it was played in a great spirit, as we love this period.
The rules worked well for a large number of the aircraft in the sky at once, and it did feel like a rolling and twisting WW1 dogfight.
I’d definitely play again.


Flatpack

Offline Metternich

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Re: WW1 Dogfighters
« Reply #1 on: October 31, 2023, 09:35:33 PM »
Looks great.

Offline flatpack

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Re: WW1 Dogfighters
« Reply #2 on: November 01, 2023, 06:30:56 AM »
Thank you.
It was good fun, having so many aircraft in the sky at once..

Offline has.been

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Re: WW1 Dogfighters
« Reply #3 on: November 01, 2023, 08:48:08 PM »
It was a fun outing of a LOT of planes.
Praise must go to JC who snapped up a box-file full of aircraft at the last Newbury show & Bob (Flatpack) who
made them all 'air-worthy' (i.e. repairs, tart ups, new transfers & flight bases).
Bob is also the driving force in getting us into 3D printed aircraft.
Well done Bob.

We did make some house rules which may, or may not, see through the test of time.

Instead of 45 degree turns, & despite Bob making two excellent (cardboard) turn indicators, we (might)
use the fact that we have based all our planes on flight bases that are hexagonal, & allow turns UP TO 60 degrees.
(Simply put a finger on one of the hexagonal 'points' & turn it UP TO the next 'point').

I personally didn't think the various heights added a lot of fun to the game. Indeed the origional Space ship rules don't have height differences.

We included a (possible) collision rule. Each pilot threw a D10. If the numbers matched they had collided & had to dice for damage.
The one & only succesful(?) collision resulted in damage to the German, but not the Brit. !?!? Sturdy stuff those British kites.

We might have missed something concerning un-jamming machine guns, & before our next encounter we Germans will be having
some serious words with our ground crews. far too many of ours jammed & tended to remain so.

Once I have sorted out some technical problems with my camera I will add my pictures to this thread.
 :?


Offline Dubar

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Re: WW1 Dogfighters
« Reply #4 on: November 01, 2023, 10:20:03 PM »
Today we played out our first game of WW1 Dogfighters.
The rules are based on Fistful of Lead Starfighters Sci-Fi rules.
The WW1 version was created by Al Agulia on the Wiley Games FB group.
His modifications were a simple 1.5 page document.
They included a modification for adding height to the game, jamming and unjamming machine guns, and tailing.

Any idea if the Fistful Of Lead gurus might offer some WW1 rules one of these days, based on Mr. Agulia's mods?
The crow flies at midnight

Offline flatpack

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Re: WW1 Dogfighters
« Reply #5 on: November 01, 2023, 10:59:16 PM »
Chatting to Al Aguila on line, he mentioned that Wiley games may release his rule mods in the future. These mods are available free from the Wiley games fb page, if that helps.

Offline flatpack

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Re: WW1 Dogfighters
« Reply #6 on: November 01, 2023, 11:11:07 PM »
Pete

I’ve passed you rule modification suggestions on to Al. (The chap that wrote the ww1 version).

Cheers

Offline has.been

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Re: WW1 Dogfighters
« Reply #7 on: November 02, 2023, 09:16:42 PM »
Thanks for that Bob.
Now some pictures!
584 & 585 = My glorious Germans.
586 = My comrade in arms, & owner of most of the planes involved, John.
          The observant will notice the Blue Plaque behind him. Placed there by Flatpack (Bob).
587 = John's glorious Germans.
588 & 589 = Battle is joined.

Offline has.been

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Re: WW1 Dogfighters
« Reply #8 on: November 02, 2023, 09:24:54 PM »
More pictures.
590 = Wow! This is getting close.
591 = Both sides pass through.
592 = Hoy! Red Baron!! Your going the wrong way!!!! :o
593 = It must be something with Tri-Planes
594 & 595 = Dog fighting at its best.
596 = Playing CHICKEN !!!

Offline has.been

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Re: WW1 Dogfighters
« Reply #9 on: November 02, 2023, 09:33:07 PM »
& the last few pictures.
597 = Good German shooting (10/9/9!!!!)
598 = Picture of the action.
599 = You going down!
600 = You going down... too!!
601 = Bad British dicing (1/1) :o

Offline Dubar

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Re: WW1 Dogfighters
« Reply #10 on: November 03, 2023, 01:38:43 PM »
Excellent photos!!!  I think my dice only have 1s on them.  :o

Offline vodkafan

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Re: WW1 Dogfighters
« Reply #11 on: November 03, 2023, 08:12:28 PM »

Good fun was had by all, and it was played in a great spirit, as we love this period.


So could you say it was Spirit In The Sky?  lol
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline has.been

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Re: WW1 Dogfighters
« Reply #12 on: November 03, 2023, 08:24:19 PM »
Quote
So could you say it was Spirit In The Sky?  lol/quote]

Thanks...Norman. lol lol lol

Offline BaronVonJ

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Re: WW1 Dogfighters
« Reply #13 on: November 05, 2023, 03:10:08 PM »
Glad you had fun. The game is meant, like Starfighters, is meant to be played with hordes of planes.
I went round and round with Al about altitude. Nice to know you agree.
We’ll release the full WWI variant at some point but waaaaay down the road. Just have other things Im more interested right now. Until then, the mods are free on Facebook group.

Offline Vagabond

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Re: WW1 Dogfighters
« Reply #14 on: November 05, 2023, 11:58:08 PM »
Great post, I'm a big fan of ww1 planes, but use the Wings of Glory rules which I find works well for me.

Probable max 6 to 10 planes on the table at one time.

How are you finding the Syborg planes for quality, the pictures on their site look to have quite distinct layers on the fuselage although the wings look very smooth. I'm using the WoG planes which are expensive and scarce but quite good quality.
Cheers