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...baby don't hurt me, baby don't hurt me, no more!(sorry, sorry)
I honestly can't think of anything worse, or less fun, than a game designer trying to build 'fun' in to one of their games.That would be like analysing a joke.No.Fun is brought to the table by the players. And there's little or nothing the games designer can, or should, do about that.
Zany rules with tables of ridiculous results are certainly not for everyone, but I must admit to kind of liking them, in the right setting...
That sort of shows Dice Roller's point though, doesn't it? (Emphasis on sort-of). Have you ever played old 40K against either an Ork player who takes it too seriously (I know, what were they thinking?) and gets in a massive sulk when their Supa-Doopa-Gizmo backfires and it goes wrong? Or as the Ork player against someone else who gets in a massive sulk when the Supa-Doopa etc. goes amazingly well and vaporises their best unit? I've done both, and it isn't much fun I can tell you. I get what you mean, in that the rules as written aren't taking themselves too seriously, but whether that is actually fun or not is going to be something the players bring, not the rules.