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Author Topic: Review: Five Parsecs from Home- Modiphius  (Read 2225 times)

Offline Easy E

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    • Blood and Spectacles
Review: Five Parsecs from Home- Modiphius
« on: June 13, 2024, 03:20:34 PM »


I know, I know I am very late to the party on this one.  The year 2020, during the Pandemic; the history we are all trying to forget and move on from; saw a huge boom in the solo-wargaming realm.  I think the reasons were pretty obvious. 

One of the "stand-outs' from this period was Ivan Sorenson's Five Parsecs from Home.  This is explicitly designed to be a solo-wargaming experience.  It is a sci-fi, skirmish game where you create a "crew" of folks and go have adventures!  This game (and others similar to it) from Mr. Sorenson pre-dates the Pandemic and definitely pre-dates Modiphius picking it up to publish.  Ivan Sorenson had been very active in the Indie Wargaming world as Nordic Weasel Games for a long time now, and helped blaze the way for Indie Wargame designers and self-publishing games.   

I will gladly admit that I have been slow to get on this bandwagon.  However, I figured it was about time for me to check it out for myself.  Grab your jump bag, gear up, and get ready to dust-off on my mark.  3....2......1....



You can read the full review on the Blood and Spectacles blog if you are so inclined:
https://bloodandspectacles.blogspot.com/2024/06/review-five-parsecs-from-home-3rd.html

However, my general thoughts are if you want a solo-campaign that fits in with the Firefly ethos of "Keep on Flying".  This game matches that better than any other game I have seen out there, with the caveat that it is ONLY for solo-play.  The closest comparison is Stargrave, but that was intended for Versus play.  The game leans pretty hard on the Strategic element and RPG-lite.  There is a ton of opportunity for replayability and making the enemy actions unknown.  This is probably the gold standard of solo-play I have seen in a game BUT the player has to push-a-lot of buttons to make this game work.  That means, the player is operating the game more than they are actually "playing" the game.  However, in a solo-game that is somewhat expected and this one provides a lot of off-table decision making.         
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing

Offline mikedemana

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Re: Review: Five Parsecs from Home- Modiphius
« Reply #1 on: June 13, 2024, 08:55:24 PM »
I read the full review on your blog and enjoyed it. I have recently retired and am thinking of doing either a Five Parsecs or Five Leagues solo campaign just for the fun of it. I have a thriving game group, but the posts by others playing these games seem fun.

Thanks for your discussion...

Mike Demana

Offline brasidas19004

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Re: Review: Five Parsecs from Home- Modiphius
« Reply #2 on: June 17, 2024, 04:36:56 PM »
Mike,
I have done a bunch of work [and posts] on the 5 Kliks / Leagues / Parsecs rules from Nordic Weasel, and I think that it would work just fine as a "group against the game" venture, where the host runs the game elements and the players show up for a bout after making a few key decisions. Sort of a combo of RPG-lite and skirmish campaigning.

I highly recommend them.

Any interest in my playtesting, the posts are here:
https://upthebluefow.blogspot.com/search/label/5%20Parsecs%20%2F%205%20Kliks%20System
Sure, I'm using SW figs for some sort of theme, but the portability into any insurgency from 1970 to 2024 is obvious...
"The U.S. Army's mission is to fight and win the nation's wars,
and its vision is to be a global force that fights at the scale required."

Sir, I respectfully suggest 1/56 & 1/100 as the best scales in which to fight...!

My busiest blog: https://upthebluefow.blogspot.com/

Offline Burgundavia

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Re: Review: Five Parsecs from Home- Modiphius
« Reply #3 on: June 17, 2024, 08:29:59 PM »
We tried 5 Parsecs as well. I agree with your comments about the game vs metagame parts (the campaign-y bits). I liked the idea, but my gaming group is more focused on the tabletop side of things. We found that the combats were very short and not very challenging.

I think it could work an RPG group that waned to dabble with tabletop stuff. I also quite liked the random tables and I think the idea of the way the campaign plays out could work, but I don't think the execution quite works here.

Offline Easy E

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  • Posts: 2246
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    • Blood and Spectacles
Re: Review: Five Parsecs from Home- Modiphius
« Reply #4 on: June 18, 2024, 06:16:57 PM »
I have found a lot of model-vs-model campaign games streamline the rules so much that you lose any sort of tactical play, and instead the focus of decision-making is the Strategic (or off-table) parts of the game. 

The funny thing is, very simple add-ons could add a layer of tactical and not add much complexity, even something as simple as a fire arc goes a long way to add on-table decision making.   

 

 

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