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Author Topic: Question On One-Hour Skirmish Rules?  (Read 2377 times)

Offline Dubar

  • Scientist
  • Posts: 377
Question On One-Hour Skirmish Rules?
« on: June 15, 2024, 08:09:46 PM »
Here's the deal...my battlefield has a stream, which I'm counting as requiring 2 action points to cross.  On the other side is a shoulder height hedgerow, also requiring 2 action points to cross.

If a soldier is on the left bank and has to cross both the stream and the hedgerow, how many moves and how many action points does it take?  I feel as if I'm confusing action points with moves, so set me straight.

Here's a shot of the battlefield showing 2 GIs, there's a German who is currently Down, just behind the stone wall:
The crow flies at midnight

Offline Dubar

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  • Posts: 377
Re: Question On One-Hour Skirmish Rules?
« Reply #1 on: June 15, 2024, 08:18:15 PM »
Hopefully a better photo, plus one of the entire table. There's actually 2 Germans behind the stone wall, both are Down

LOL, make that 3 Downed Germans behind the length of the stone wall.  That first photo was taken on my phone, the others using a Nikon Coolpix B500:

« Last Edit: June 15, 2024, 08:21:12 PM by Dubar »

Offline Hobgoblin

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    • Hobgoblinry
Re: Question On One-Hour Skirmish Rules?
« Reply #2 on: June 15, 2024, 11:07:02 PM »
It would be four action points, I think: a full move to cross the stream (1 action point), and then a full move (3 action points) to cross the wall (assuming that it's higher than waist height).

In each case, you're not measuring movement but just spending a full move to cross the obstacle. See Infantry Combat/Movement in Chapter 1: The Core Rules (sorry, don't have a page number on the Kindle version!).

If you had nine action points, you could move the soldier six inches after the wall (5 action points for a third move).

Offline Dubar

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  • Posts: 377
Re: Question On One-Hour Skirmish Rules?
« Reply #3 on: June 16, 2024, 01:16:43 PM »
Thanks Hobgoblin!

Page 4 describes both as Linear terrain, I'm counting the stream as less than waist high, the hedge is shoulder high.

Page 7-8 talks about movement with "greater-than-waist-high" and having to wade, requiring a full move each.  Greater than head-high or thick undergrowth are impassable.  Infantry may climb over scalable obstacles greater than head-high but counts as 2 moves.

I guess what I need to determine is, can infantry scale hedges such as those on my table.  I've been thinking yes, but now I'm thinking of them as impassable and which are also not scalable.  So far I haven't read anywhere that says soldiers climbed over hedges, they either went around or had to take time to cut thru them by hand.  I don't have any tanks with hedgerow cutters so that's out.

Unless I rearrange the hedges to make a gap between them to allow a soldier to cross, these poor men are going to have to backtrack and head for the bridge.  If the German survives his roll, they'll be looking down the barrel of a MG42!!!

Offline Dubar

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  • Posts: 377
Re: Question On One-Hour Skirmish Rules?
« Reply #4 on: June 18, 2024, 04:34:08 PM »
Well the 6 G.I.s (2 ended up as casualties) managed to flank the small house and eliminate the the 4 Germans (SS) within the stone walls.  Before the G.I.s could get reinforced, the Germans staged a small counter-attack with 6 (SS) against the 4 remaining Americans occupying the house and grounds.  The Germans prevailed, but got beat up too with only 2 remaining and fell back into a small, wooded ravine, rejoining the rest of their group.

The American reinforcements are now arriving, along with a M8 Greyhound.  They'll be facing a MG-42 and a nasty little fellow with a panzerfaust if they try going up the middle.  TBD!!!

Offline Dubar

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  • Posts: 377
Re: Question On One-Hour Skirmish Rules?
« Reply #5 on: June 21, 2024, 08:11:30 PM »
The G.I.s got their tails handed to them, a panzerfaust took out the M8 Greyhound before any damage was done.  The MG-42 nest and roaming grenadiers did the rest, the Americans had to retreat due to loss of manpower.  They'll regroup and try again!!!

I need to read over the rules on using armored vehicles, there's a rule that states:

Damage to a vehicle is accumulative over the course of the game

But I found no data on how many damage "points" each type of vehicle has.

Offline SteveBurt

  • Mastermind
  • Posts: 1391
Re: Question On One-Hour Skirmish Rules?
« Reply #6 on: December 01, 2024, 10:53:46 AM »
Vehicles take morale checks, like the army. You draw a card, add motivation, and must exceed the number of damage points on the vehicle.
If not, the crew abandon it

Offline Dubar

  • Scientist
  • Posts: 377
Re: Question On One-Hour Skirmish Rules?
« Reply #7 on: December 01, 2024, 12:53:37 PM »
Thanks much!  I've avoided using vehicles because of my misunderstanding of the rules, only using them as props and cover.  Now I'll give them a go.

 

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