Midgard seems to use quite a few markers or tokens, I see charging/winning markers, shot markers, stamina loss markers and heroic deeds tokens at least, possibly more? Whilst I'm not so bothered, my regular gaming opponent absolutely loathes markers on the table. (I realise that Reputation tokens go in a pot and not on the table.) Of course one could make up scenic alternatives, but how essential are the markers and how playable is the game without putting them on the table?
Fair question. The tokens help the flow of Midgard and tell the narrative of the game - and I did try to keep them to a minimum - but here’s what I think you can get away with:
Charging or Winning markers (IMO) are the essentials to have on the table as it can be easy to loose track of this in multiple combats. They don’t have to be the arrow markers; one of our play testers used standard bearers places next to the unit.
Mighty Deeds can easily be removed from the table - the pic shows a chart that one of our testers made to be used off the table.
If you can remember which units have shot, you don’t really need the Shot markers. This depends very much on how many missile units you are fielding.
Stamina loss markers are entirely optional as long as you have a way to mark the Stamina damage taken by a unit. We’ve used dice, casualty removal etc. Hero stamina loss can be marked on a chart off table along with the Mighty Deeds.
Hope that helps! In designing Midgard, I was very conscious that I wanted to only use tokens where necessary, but I think that some are inevitable to provide the granularity that I wanted.