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Author Topic: Midgard Heroic Battles released, latest update - Punic Wars lists 31.12.24  (Read 20150 times)

Offline jon_1066

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Re: Midgard Heroic Battles released, latest update - Punic Wars lists 31.12.24
« Reply #90 on: January 02, 2025, 11:13:39 AM »
Midgard seems to use quite a few markers or tokens, I see charging/winning markers, shot markers, stamina loss markers and heroic deeds tokens at least, possibly more? Whilst I'm not so bothered, my regular gaming opponent absolutely loathes markers on the table. (I realise that Reputation tokens go in a pot and not on the table.) Of course one could make up scenic alternatives, but how essential are the markers and how playable is the game without putting them on the table?

Charging markers are not really required if you can remember who won a combat in the previous phase. The bigger the game the more it would be needed.  You could just turn a couple of the rear rank of figures around to indicate the losing side?

Stamina can be done by figure removal - especially if you use a sabot base - the stamina lost can be marked on the sabot where the figure is removed from.

Reputation is in the cup so not directly on the table

The heroic deeds you could track off table on your army sheet.  It would be less obvious but eliminate the need for tokens on the table.

We didn't bother with the shooting marker when we played as it was obvious if a unit had shot or not.  You could make a suitable base with arrows on or something to have a pleasing marker for this.

Offline James Morris

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    • mogsymakes
Re: Midgard Heroic Battles released, latest update - Punic Wars lists 31.12.24
« Reply #91 on: January 02, 2025, 06:56:47 PM »
Midgard seems to use quite a few markers or tokens, I see charging/winning markers, shot markers, stamina loss markers and heroic deeds tokens at least, possibly more? Whilst I'm not so bothered, my regular gaming opponent absolutely loathes markers on the table. (I realise that Reputation tokens go in a pot and not on the table.) Of course one could make up scenic alternatives, but how essential are the markers and how playable is the game without putting them on the table?

Fair question. The tokens help the flow of Midgard and tell the narrative of the game - and I did try to keep them to a minimum - but here’s what I think you can get away with:

Charging or Winning markers (IMO) are the essentials to have on the table as it can be easy to loose track of this in multiple combats. They don’t have to be the arrow markers; one of our play testers used standard bearers places next to the unit.

Mighty Deeds can easily be removed from the table - the pic shows a chart that one of our testers made to be used off the table.

If you can remember which units have shot, you don’t really need the Shot markers.  This depends very much on how many missile units you are fielding.

Stamina loss markers are entirely optional as long as you have a way to mark the Stamina damage taken by a unit. We’ve used dice, casualty removal etc.  Hero stamina loss can be marked on a chart off table along with the Mighty Deeds.

Hope that helps! In designing Midgard, I was very conscious that I wanted to only use tokens where necessary, but I think that some are inevitable to provide the granularity that I wanted.





 

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