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Author Topic: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?  (Read 9971 times)

Online Patrice

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  • Posts: 1960
  • Breizh / Brittany
    • "Argad!"
Argad (Sengoku extension) mentions the different character types. Basic characteristics are not much developped, for simplicity, but more details have been suggested (not always online) and played.

Recent AARs online show rather large samurai skirmishes but that's a personal choice of a very active game master who added his own optional morale rules; more typical games (of any period) with the generic Argad rules can be 10-20 characters per player.

Offline anevilgiraffe

  • Scatterbrained Genius
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    • http://anevilgiraffe.blogspot.com/
I have (somewhere) a very cinematic set which used different faced dice for different skill levels, so you're hero would be D20 vs a load of D6's... it's been an age since I looked at it and don't even remember it's name... not very helpful I'm afraid.

Offline boywundyrx

  • Librarian
  • Posts: 193
"Boshi no Yume" is the Japanese-specific variation of Song of Blades and Heroes by Ganesha Games, written by Rich Jones.  He's made the rules freely available here: https://www.dropbox.com/scl/fi/a6ovs90zflb70nbgqxikp/Bushi-no-Yume-web.pdf?rlkey=itw9ipmo9no4gcsfr7l0ctw1m&e=1&dl=0

Neil Shuck reviewed them here: https://meeples.wordpress.com/2017/03/22/review-bushi-no-yume/

If you like SoBH then this will probably work for you, my only challenge with it is all the traits use Japanese names, which is great for flavour, not great for understanding what they refer to in the middle of a game. In practice I'd swap in the SoBH names.

Chris

Offline Kikuchiyo

  • Mastermind
  • Posts: 1280
Bushi No Yume might be worth a look at as  its Blades and Heros set in Fudal Japan
On the lookout for 10mm Magister Militum Fantasy figures, halflings and woodelves in particular

Offline OSHIROmodels

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  • Custom terrain a speciality.
    • Oshiro modelterrain
Lastly, are there any go-to sources of Japanese terrain?

Plenty of options here  :)

https://www.oshiromodels.co.uk/japanese



Offline Cholmondely Percival IV

  • Scientist
  • Posts: 422

I mix them all, plus Wargames Atlantic, Bad Squiddo and Bac Ninh, and they all work just fine.  I even use old Ral Partha 25mm figures, they're just shorter people in the crowd

The Wargames Atlantic Samurai and Ashigaru are even shorter than their Ral Partha counterparts, at a mere 10 mm. You may have been thinking of the Fireforge Games range, the only plastic 28 mm Samurai figures that I’m aware of.

Offline Mr. White

  • Mastermind
  • Posts: 1633
    • Wyrd Stones and Tackle Zones
Another vote for Ronin here. Fantastic skirmish game. I can also vouch for Oshiro products.
In November, I’ll be adding more Oshiro buildings to my Ronin village.

Offline n815e

  • Mad Scientist
  • Posts: 588
Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #24 on: 04 November 2024, 01:12:55 PM »
A generic heroic game like Pulp Alley could also work.

Offline Khusru2

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Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #25 on: 07 November 2024, 02:10:19 AM »
I went with Dixon Miniatures for Ronin. There are so many figures options.

Offline Moonglum_

  • Bookworm
  • Posts: 74
Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #26 on: 08 November 2024, 03:26:01 PM »
I went with Dixon Miniatures for Ronin. There are so many figures options.

Another great source, thank you.

Offline pwx

  • Lurker
  • Posts: 3
Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #27 on: 14 November 2024, 03:52:35 PM »
DAISHO
https://theministryofgentlemanlywarfare.wordpress.com/daisho/
A great set of rules for skirmish. 
As wrote on the book cover: Daishō, skirmish wargaming in mythical Nippon.

It's all about characters, you can build your own or use some of the various factions, historical, mythical, full fantasy... it's all there.
D10 dice. A lot of scenarios, linkable for campaigns, and random generated if you like to add some complications.
« Last Edit: 14 November 2024, 04:08:17 PM by pwx »

Offline glenning

  • Scientist
  • Posts: 300
Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #28 on: 31 December 2024, 04:09:43 PM »
We are currently playing using tweaked Ravenfeast rules - works like a charm. You can find the base rules for free on their page http://www.ravenfeast.com/free-downloads.html and I can send you all our stats and house rules if you'd like. It's got Ninjas, bandits, samurai, monks and everything inbetween!
« Last Edit: 31 December 2024, 04:15:38 PM by glenning »

Offline Khusru2

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Re: Japanese skirmish rules with a focus on bandits, ninja, ronin, monks etc.?
« Reply #29 on: 31 December 2024, 05:16:20 PM »
I use Dixon figures for Ronin with various other manufacturers for civilians.

 

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