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Author Topic: The Voyages Of The Century Flamingo  (Read 31219 times)

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #45 on: June 14, 2025, 05:08:38 AM »
Still loving the psychedelia of it all  :-*

Thank you! Wait until we travel to the Blue Glitterpocalypse world!
Hi! I'm Harry. I am a hobby addict; I game sci-fi, fantasy, and historical (including Ancients, Dark Ages, Renaissance, and World War II Manchukuo.)

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Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #46 on: June 16, 2025, 02:46:14 AM »
Well, I've thought about my conundrum about ending the campaign, and consulted The One True Rulebook for guidance. As it turns out, "pay off the ship" isn't one of the options to complete a campaign. I may have been thinking of an earlier edition or an entirely different game. But upon reflection, I am going with the "Complete 20 Campaign Turns" condition to end this particular campaign.

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #47 on: June 26, 2025, 05:17:41 AM »
Still loving the psychedelia of it all  :-*
Thank you!

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #48 on: June 26, 2025, 05:18:12 AM »
OK, so I played out Turn 7 of my Five Parsecs From Home campaign. After our success for Tukera Lines last turn, we were able to get another courier delivery assignment, this time from the Subsector Duke himself. But first, a recap of time spent in the vicinity of the Starport: Asvyaske spent some time Training, O and Aim repaired the damaged weapons, and Iruurlaa and Uekzfu both found Patrons. Uezkfu had also used our last Med-patch to get back on her paws. Another Rumor was found, which resolved into a Quest. A lot is going on all at once!



One thing we have learned on this overgrown pink world of Windsor is that any time something is being delivered, someone else wants to take it. This time was no different, and a posse of Tech-gangers decided this delivery was for them. There were six of them, one a leader and one with a shell gun. The rest were armed with infantry lasers, and they were approaching the delivery point from the opposite direction from Our Heroes.



The delivery point was the main entrance door of a frontier homestead. The general area was overgrown with the damnable pink fluff that seems to cover the entire world. There was an airborne jellypink drifting through the area, and the homesteader had his car parked out in front of his dwelling.



So, to begin with, Aim moved into cover and had a clear shot at one of the tech-gangers and promptly dropped her with a well-placed shot from his hunting rifle. The Gangers then advanced into cover, and returned fire on the entire Crew, but without any effect. As the rest of the Crew moved forward, one of the Gangers decided to run away. This would not be the last time this happened.



After that, Aim took a good shot at the Ganger with the shell gun, but only caused a Stun result. O made the Delivery. Victory secured! The Gangers returned fire without effect. Asvyaske moved forward and dropped the Tech-ganger leader with a single shot from his Hand Cannon. Iruurla, Khirki, and Uezkfu were all unsuccessful in their return fire.



Next, the remaining Tech-gangers opened fire on Our Heroes, and Asvyaske took a hit! Not down, but a bit stunned. Irrurlaa finally found his mark and dropped a Ganger, Aim missed his shot at the Ganger with the Shell gun, and both Khirki and Uezkfu missed their shots. However, the hail of fire was enough to convince another Ganger to leave the skirmish.



Following on, Aim took a shot at the Shell gunner and managed to Stun her. She shakily returned fire without effect. Uezkfu managed to get into the Shiny Bits, and everyone else shot at the remaining Ganger without further effect



Finally, Asvyaske took a shot at the last Ganger and felled her with his Hand Cannon. That was the end of the skirmish, and we had Held the Field!



Afterwards, we recovered that Shell Gun. It would come in handy! Upon returning to the Starport, we were paid our 3 credits of danger pay and an additional 4 credits for completing the job. Our ship was paid off, and our coffers were growing. Now, about that Quest...

Offline mikedemana

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Re: The Voyages Of The Century Flamingo
« Reply #49 on: June 26, 2025, 09:26:46 PM »
Congratulations on the group's success! It is a good feeling to have the ship paid off and not have to worry about that.  :)

Mike Demana

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #50 on: June 27, 2025, 01:27:03 AM »
Congratulations on the group's success! It is a good feeling to have the ship paid off and not have to worry about that.  :)

Mike Demana

Thank you! I'm not sure what we'll use all the extra credits for...

Online Rick

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Re: The Voyages Of The Century Flamingo
« Reply #51 on: June 27, 2025, 02:25:58 AM »
Thank you! I'm not sure what we'll use all the extra credits for...
Samuel Clemens would tell you to do as he did - spend it on booze and loose women, the rest can be wasted!  lol

Offline mikedemana

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Re: The Voyages Of The Century Flamingo
« Reply #52 on: June 27, 2025, 05:14:37 PM »
^^  lol lol

Or upgrades on the ship? New courses for new skills for the characters?

Mike Demana

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #53 on: June 28, 2025, 08:55:41 AM »
Hookers 'n blow or ship upgrades and training? Hmmm...

Offline Storm Wolf

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Re: The Voyages Of The Century Flamingo
« Reply #54 on: June 28, 2025, 12:39:22 PM »
Hookers 'n blow or ship upgrades and training? Hmmm...

Could be both things  ??? lol
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Online Rick

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Re: The Voyages Of The Century Flamingo
« Reply #55 on: June 28, 2025, 02:59:50 PM »
Ooh - don't do ship upgrades whilst 'under the influence' or you'll end up exactly like your namesake!  lol

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #56 on: August 10, 2025, 05:54:27 AM »
OK, so I played my eighth campaign game of Five Parsecs From Home. It was a short, bloody affair with quite a lot of payoff for Our Heroes. It started simply enough, with Asvyaske, O, and Iruurlaa all doing some Training while Aim found and passed up on a good bargain and Uezkfu definitely Does Not have any gambling problem. Khirki had a nice chat with some locals. And then it happened: all those rumors resolved into a Quest! Now we were getting somewhere! So, absinthe in hand, Our Heroes went merrily off to their fate.



They had to get a crate from the back of a truck parked out in the wastes. This seemed easy enough, except that our old friends from Tukera Lines had sent some drug-addled security forces along with a Nomad Scout to stop us. Weren't we on the same side? Or had something changed? In any case, the light was fading fast and we did not know how long we had to get the crate and get out of the area. And there seemed to be another, similar crate nearby. We'll grab that too if we have the chance!



First turn, O made a beeline for the truck. The Tukera goons and their friend moved either close to cover, or in some cases fully into it. The rest of Our Heroes moved forward, Aim dashing into cover and Iruurlaa testing out the new Shell Gun. Hit! Score! A dead goon!



The second turn was bloody for both sides. Uezkfu killed a goon, Aim killed the Nomad Scout, and then the Tukera team managed to take out Khirki and Uezkfu. O grabbed the crate while Iruurlaa moved closer and took another shot with the Shell Gun, killing another Tukera goon. There was only the Tukera lieutenant left facing Our Heroes, but she held her ground.



On the third turn, Aim moved out of cover and took a shot at the Tukera leader, dropping her dead. O made it to the other crate (scoring another Quest rumor) and with that, the skirmish was over.



After the game, I rolled well for the survival of Uezkfu and Khirki; Uezkfu got School Of Hard Knocks, landing us another Story point, and Khirki was just knocked out. We gained another Quest rumor, got 6 credits out of the whole shebang, and were able to loot a plasma rifle from a Tukera goon. In both the Campaign Events and Character Events, Quest Rumors were scored. This totalled FOUR Quest Rumors from one game. Where will our next Quest mission take us?

Offline mikedemana

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Re: The Voyages Of The Century Flamingo
« Reply #57 on: August 10, 2025, 06:33:45 PM »
Nice battle report! Glad to hear the two crew are okay. I was fortunate in my games, too, in none of my crew were knocked out of action for any length of time.

Mike Demana

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #58 on: August 11, 2025, 05:35:15 AM »
Nice battle report! Glad to hear the two crew are okay. I was fortunate in my games, too, in none of my crew were knocked out of action for any length of time.

Mike Demana

We lost Aaur a few games back, so it hasn't been all roses for us. This mission was pitifully easy and having two guys go down was just bad luck lol!

 

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