After a number of false starts last year where I was unhappy with the world and/or mechanics I finally got things to work how I wanted them in the past few months.
I've created my continent, Aumera, split into 4 countries, of which my parties are currently adventuring in Alban. I have diaried all their adventures in a journal to date but am now happy to commit to posting AAR's without fear of the whole project collapsing.
Ruleset is predominantly Sellswords and Spellslingers with bits bolted (or even gaffer taped) on.
Aumera:
20240821_165712 by
markndebs, on Flickr
Alban:
20240927_120601 by
markndebs, on Flickr
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markndebs, on Flickr
I'm using the random procedurally rules for the world as detailed in this thread-
https://leadadventureforum.com/index.php?topic=148368.0Apologies to those who have seen these miniatures in another thread of mine.
Currently my warband consists of L to R:
20240522_174238 by
markndebs, on Flickr
Taran Drust – Powerful and quick to anger, Taran has worked as a guard on the merchant caravans and baggage trails across Aumera.
Not very talkative at the best of times he is a dour companion yet respected and liked by those he works for and with.
Logan Roe - A merchant and adventurer, employer of Taran and Mostyn.
Roe not only carries his own goods for sale but will transport for others, either selling their wares for a commission or simply delivering them as contracted.
However, his preference is adventuring jobs as they offer not only better reward but more excitement.
Mostyn Non – Mostyn is from an affluent and well educated background. His father was a rich merchant and his mother an accomplished Talker able to improve the fertility of land and encourage crops to grow both speedily and fruitfully.
When his parents were murdered traveling to Lindisfarna Mostyn was only 10 years old and he was raised by the family’s loyal housekeeper, Mared Drust.
As Mostyn grew he wanted nothing more than to hunt down his parent’s killers and would have set off alone, with few skills, into the wilds.
Mared, fearful of Mostyn’s fate, persuaded her younger brother, Taran, to take him under his wing, teach him the necessary skills and protect him until he was proficient.
Dorganna Verlin – daughter of a farmer, Dorganna is skilled in growing things, raising stock and some healing arts with herbs. She is also an exceptionally good shot with her bow and also excels at hand to hand fighting; much to the surprise of many a young man.
Despite her prowess in farming and healing her greatest desire is to travel the world, seeking fortune where she can.
The farm will, once her father cannot manage any longer, pass to her brother, Deson, so, reluctantly, he has given her leave to approach an adventuring company.
Amphis Baena – Works as a hunter, messenger and, occasionally, bodyguard. He is fleet of foot with his equine legs and would be even quicker if one wasn’t fore and the other hind.
He has two heads, one snake and the other gnomic in appearance, who bicker and argue constantly but still work together extremely well when the situation requires.
As well as:
Maelgwn Hawkfoot – for many years Maelgwn worked the mines to the Northern edge of the Bleakmoor before realising his skills as a Talker.
He eventually gave up the toil of mining to work as a travelling adventurer specialising in clearing out undesirable creatures and beasts, whether mortal or magical.
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markndebs, on Flickr
Lain- A maturing Mongrelman who met with Maelgwn a few years previous and has worked with him since. He is deceptively quick, handy with his Glaive and can pull into his armoured shell quickly to avoid harm.
20240522_174046 by
markndebs, on Flickr
The party finds itself at the city of Umber, the capitol of Alban, set on the East coast, after nearly a half season of travel, again seeking employment and quests.
Local Map of the area (again created as per my worldbuilding rules -
https://leadadventureforum.com/index.php?topic=148368.0
20250415_141505 by
markndebs, on Flickr
After scouring the city they are offered a job clearing a witch from the High Tower of Umber, aid a village to the North with a Swampfolk problem and transporting a wealthy merchant to the City of Tyr.
Maelgwn, always eager to help those in need, chose to aid the village; Logan convinced him they should take the merchant to Tyr as the village of Little Spyte was on route.
Setting out on the 27th day of Lesser Aweaxe they arrived at the town of Helgrym 2 days later; they were offered 2 quests in Helgrym but decided not to pursue them at this time - they have promised to reconsider the tasks when they next pass through the town.
Another three days of uninterupted travel find them approaching the outskirts of Little Spyte, and hearing yells and screams from the village.
Quickly hiding the merchant and his cart they prepare to enter the village and deal with the attacking Swampfolk.
AAR to follow.