*

Recent

Author Topic: Trying out The Sword and the Flame  (Read 912 times)

Offline Redshank

  • Scientist
  • Posts: 236
Trying out The Sword and the Flame
« on: April 30, 2025, 05:00:08 PM »
Monday night gave me an opportunity to crack out some recently-acquired Parroom minis against my 1898 French Foreign Legion and have a go at The Sword and the Flame (TSatF), as part of a long-running quest for the perfect VSF/Space 1889 ruleset.

We tried the example scenario from the rulebook of a European platoon sent up a valley to scout out an old outpost. We used British stats for the FFL, and Pathan stats for the Martians - two tribal warbands and a 12-strong detachment of Tharks as cavalry.

I forgot to take many photos until near the end, when things had clearly not gone well for Les Etrangeres...



The Tharks had got in about them. Two Plains Martian tribal warbands hadn't even closed to contact yet.

The "good" news was the officer lived to fight another day...



The game flowed pretty easily once we had played a couple of turns, although our first melee caused some head-scratching and rules-flipping. We enjoyed how the rules support ambushes, and the extra flavour of kills vs wounding. Speaking for myself, I thought the rules were efficient in the way they achieved a lot of detail and flavour without piling on complexity.

The only thing that stopped us short was melee. The thing about re-matching opponents after the first round and fighting on made it extremely bloody. We might have got it wrong, or if not, I would probably add in a morale check after the first round of combats so the losing side breaks and runs.

Also we would probably use the stats from the African supplement for more primitive muskets for the Martians' firearms. We made the two warbands 50% riflemen, which left the FFL outmatched. We (I) had ignored the points system in setting up the game. It would probably have been fairer not to let the Martians have the Tharks. But Tharks are so cool that it is hard to leave them out!

Overall, we decided we would be happy to give the rules another go. I think it might be particularly good for campaign play, as there is a quasi-roleplay element of officers acquiring traits.



Offline Leadjunky

  • Student
  • Posts: 15
Re: Trying out The Sword and the Flame
« Reply #1 on: May 01, 2025, 05:14:42 AM »
The melee goes a lot faster once you know the rules well.  It leads to some dramatic last stand type finishes sometimes.

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5137
  • As my grandchildren see me...
Re: Trying out The Sword and the Flame
« Reply #2 on: May 03, 2025, 02:22:25 AM »
You mentioned Parroom figs, I just wondered if you ever tried Charrette's rules.

Not as a suggestion, I have only read them and The Sword and the Flame.

Doug

Offline Menelduir

  • Scientist
  • Posts: 299
  • Pulp Alley Phantom Agent
    • Rants and Ramblings of an Unfocused Gamer
Re: Trying out The Sword and the Flame
« Reply #3 on: May 15, 2025, 08:17:55 PM »
There was a mini, unofficial (I think) supplement for these rules that cover off on some of the Parroom figures called Sword and the red sands. Really just a few pages (maybe 8) that covered some but not all of the Parroom stuff.
For more gaming stuff feel free to check out my blogs:
General blog: Rants and Ramblings of an Unfocused Gamer @ http://menelduir.blogspot.ca/
Painting/building blog @ https://menelduirspainting.blogspot.com/
VSF related blog @ https://vsfadventuresofmenelduir.blogspot.com/

 

Related Topics

  Subject / Started by Replies Last post
36 Replies
15034 Views
Last post April 25, 2011, 01:07:21 PM
by H.M.Stanley
4 Replies
3170 Views
Last post April 09, 2010, 09:22:24 PM
by Gluteus Maximus
17 Replies
8544 Views
Last post June 02, 2011, 10:13:40 PM
by Smokeyrone
6 Replies
4327 Views
Last post June 25, 2011, 01:20:20 AM
by Helen
1 Replies
2018 Views
Last post June 26, 2011, 08:37:39 AM
by Gluteus Maximus