*

Recent Topics

Author Topic: Upscaling Rebel and Patriots?  (Read 1395 times)

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4392
Upscaling Rebel and Patriots?
« on: 22 May 2025, 05:48:09 PM »
Has anyone tried using maybe two Company's instead of just one? Be interested if anyone has, and how it played.


 ???
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3743
Re: Upscaling Rebel and Patriots?
« Reply #1 on: 23 May 2025, 12:22:16 PM »
We have played a lot of Rebels and Patriots with the standard 5 or 6 units (@60 figures) each side. I have often thought 2 or 3 extra units would have given extra fun.
I think it would scale up double  Harry without any issues it would just be a longer game.
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4392
Re: Upscaling Rebel and Patriots?
« Reply #2 on: 23 May 2025, 12:27:07 PM »
Thank you Sir.
 :)

Offline vtsaogames

  • Mastermind
  • Posts: 1862
    • Corlears Hook Fencibles
Re: Upscaling Rebel and Patriots?
« Reply #3 on: 23 May 2025, 01:13:51 PM »
Or use 36 points instead of 24 for your first shot. A reinforced company...
And the glorious general led the advance
With a glorious swish of his sword and his lance
And a glorious clank of his tin-plated pants. - Dr. Seuss


My blog: http://corlearshookfencibles.blogspot.com/

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3743
Re: Upscaling Rebel and Patriots?
« Reply #4 on: 23 May 2025, 01:51:45 PM »
I know I am digressing a bit, but I think it is interesting how different players "see" Rebels and Patriots.
 Not explicitly mentioned in the rules, but 1 figure  =1person   doesn't make sense to me;
I always imagine my 12 man units as Companies of @100 men, about 1:8 ratio. So my whole on table force is a bit less than a battalion. That seems to me about right for the buildings and terrain layout we game over.
My friend has.been, on the other hand, likes to see each 12 man unit as a whole regiment/battalion and each artillery field piece as whole batteries.
So it's a slight disconnect and we have to agree beforehand sometimes what level we are playing at.

Offline boywundyrx

  • Librarian
  • Posts: 193
Re: Upscaling Rebel and Patriots?
« Reply #5 on: 23 May 2025, 03:50:45 PM »
I've run a lot of 4 player (2v2) games of R&P, and by necessity have therefore playtested a lot of R&P playing two companies on one of the sides (sometimes both sides!).  I usually have the perspective each unit is a company anyway, like Vodkafan, at its base level.

I've also bathtubbed it up and done Aliwal as a 4 player game, with each unit as a battalion/campoo, and I've sort of done the same with Pikeman's Lament.  When I've done that, I've halved movement and firing ranges, to give a sense the table was bigger.  It works ok for a fun night's gaming, but our Bloody Big Battles version of Aliwal felt better.  The difference was the players for R&P were casuals, it was a harder core of us for BBB.

When doing a 4 player game, I usually keep it at 24 points per force. I once contemplated a 6 player game, and I would have reduced it to 18 points per player for that.

Chris

Offline Cat

  • Mastermind
  • Posts: 1943
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Upscaling Rebel and Patriots?
« Reply #6 on: 23 May 2025, 04:58:05 PM »
Vodkafan, yes the game absolutely works fine at whatever unit size one cares to designate!  And a group stand of 15mm figures stands in nicely for each 'figure' too.

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3743
Re: Upscaling Rebel and Patriots?
« Reply #7 on: 23 May 2025, 05:07:38 PM »
Vodkafan, yes the game absolutely works fine at whatever unit size one cares to designate!  And a group stand of 15mm figures stands in nicely for each 'figure' too.

It's a great "toolset" and very adaptable we have found. By far the best of the Dan Mersey stable of rules.

Online CapnJim

  • Galactic Brain
  • Posts: 5473
  • Gainfully unemployed and lovng it!
Re: Upscaling Rebel and Patriots?
« Reply #8 on: 28 May 2025, 05:32:40 PM »
I know I am digressing a bit, but I think it is interesting how different players "see" Rebels and Patriots.
 Not explicitly mentioned in the rules, but 1 figure  =1person   doesn't make sense to me;
I always imagine my 12 man units as Companies of @100 men, about 1:8 ratio. So my whole on table force is a bit less than a battalion. That seems to me about right for the buildings and terrain layout we game over.
My friend has.been, on the other hand, likes to see each 12 man unit as a whole regiment/battalion and each artillery field piece as whole batteries.
So it's a slight disconnect and we have to agree beforehand sometimes what level we are playing at.

That's what we do.  Each "unit" is a company, so the force is an ad hoc battalion(ish)-size force.  In your case, 2 battalion(ish0-size forces.  And not just for R&P, but for any similarly scaled game.  Except for the battle reenactment games I did with my 28mm War of 1812 stuff.  8)

As for fielding 2 forces per side in R&P, just have a force per player.  You can either do initiative per side, or per player.  Both work, at least we think so...
"Remember - Incoming Fire Has the Right-of-Way"

 

Related Topics